1#include "Game/Screen/ScreenPreserver.hpp"
2#include "Game/Util/ScreenUtil.hpp"
4ScreenPreserver::ScreenPreserver() :
NameObj(
"") {
7 for (s32 i = 0; i < 3; i++) {
12void ScreenPreserver::captureIfAllow() {
13 MR::captureScreenIfAllow(
"GameScreen");
19void ScreenPreserver::activate() {
22 MR::startToCaptureScreen(
"GameScreen");
26void ScreenPreserver::deactivate() {
29 MR::endToCaptureScreen(
"GameScreen");
33ScreenPreserver::~ScreenPreserver() {
The most basic form of an object.