SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ScreenPreserver.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
5class ScreenPreserver : public NameObj {
6public:
8
9 virtual ~ScreenPreserver();
10 virtual void draw() const;
11
12 void captureIfAllow();
13 void activate();
14 void deactivate();
15
16 bool mIsActive; // _C
17 u8 _D[3];
18};
The most basic form of an object.
Definition NameObj.hpp:11
virtual void draw() const
Draws the object. Does nothing until overridden.