SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Screen
ScreenPreserver.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
ScreenPreserver
:
public
NameObj
{
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public
:
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ScreenPreserver
();
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virtual
~ScreenPreserver
();
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virtual
void
draw
()
const
;
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void
captureIfAllow();
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void
activate();
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void
deactivate();
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bool
mIsActive;
// _C
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u8 _D[3];
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};
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
ScreenPreserver
Definition
ScreenPreserver.hpp:5
ScreenPreserver::draw
virtual void draw() const
Draws the object. Does nothing until overridden.
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1.10.0