SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SequenceUtil.hpp
1#pragma once
2
3#include "Game/Util/JMapIdInfo.hpp"
4
5namespace MR {
6 void requestChangeStageInGameMoving(const char *, s32, const JMapIdInfo &);
7
8 void requestStartScenarioSelect(const char *);
9 void requestGoToAstroDomeFromAstroGalaxy(s32, s32);
10 void requestStartScenarioSelect(const char *);
11
12 void requestGoToAstroGalaxy(s32);
13
14 bool isExecScenarioStarter();
15
16 void executeOnWelcomeAndRetry();
17};