SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ShadowDrawer.cpp
1#include "Game/LiveActor/ShadowDrawer.hpp"
2
3ShadowDrawer::ShadowDrawer(const char *pName) : NameObj(pName) {
4 mController = 0;
5}
6
7ShadowController* ShadowDrawer::getController() const {
8 return mController;
9}
10
11void ShadowDrawer::setShadowController(ShadowController *pController) {
12 mController = pController;
13}
14
15ShadowDrawer::~ShadowDrawer() {
16
17}
The most basic form of an object.
Definition NameObj.hpp:11