SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
ShadowDrawer.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6
7class ShadowDrawer : public NameObj {
8public:
9 ShadowDrawer(const char *);
10
11 virtual ~ShadowDrawer();
12
13 ShadowController* getController() const;
14 void setShadowController(ShadowController *);
15
16 ShadowController* mController; // _C
17};
The most basic form of an object.
Definition NameObj.hpp:11