SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ShadowVolumeLine.hpp
1#pragma once
2
3#include "Game/LiveActor/ShadowVolumeDrawer.hpp"
4
6public:
8
9 virtual ~ShadowVolumeLine();
10 virtual void loadModelDrawMtx() const;
11 virtual void drawShape() const;
12
13 void setFromShadowController(const ShadowController *);
14 void setToShadowController(const ShadowController *);
15 void setFromWidth(f32);
16 void setToWidth(f32);
17
18 const ShadowController* mFromShadowController; // _1C
19 const ShadowController* mToShadowController; // _20
20 f32 mFromWidth; // _24
21 f32 mToWidth; // _28
22};