SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SimpleTimerObj.hpp
1#pragma once
2
3#include "Game/MapObj/MapObjActor.hpp"
4#include "Game/LiveActor/FlashingCtrl.hpp"
5
6class SimpleTimerObj : public MapObjActor {
7public:
8 SimpleTimerObj(const char *);
9
10 virtual ~SimpleTimerObj();
11 virtual void init(const JMapInfoIter &);
12 virtual void appear();
13 virtual void kill();
14 virtual void control();
15
16 void exeTimer();
17
18 FlashingCtrl* mFlashingCtrl; // _C4
19 s32 mTimer; // _C8
20 s32 mTimeLeft; // _CC
21};
22
23namespace NrvSimpleTimerObj {
24 NERVE(SimpleTimerObjNrvTimer);
25};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.