SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
SimpleTimerObj.hpp
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#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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#include "Game/LiveActor/FlashingCtrl.hpp"
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class
SimpleTimerObj
:
public
MapObjActor
{
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public
:
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SimpleTimerObj
(
const
char
*);
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virtual
~SimpleTimerObj
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
appear();
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virtual
void
kill();
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virtual
void
control();
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void
exeTimer();
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FlashingCtrl
* mFlashingCtrl;
// _C4
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s32 mTimer;
// _C8
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s32 mTimeLeft;
// _CC
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};
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namespace
NrvSimpleTimerObj {
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NERVE(SimpleTimerObjNrvTimer);
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};
FlashingCtrl
Definition
FlashingCtrl.hpp:5
JMapInfoIter
Definition
JMapInfo.hpp:16
MapObjActor
Definition
MapObjActor.hpp:33
SimpleTimerObj
Definition
SimpleTimerObj.hpp:6
SimpleTimerObj::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SimpleTimerObj.cpp:9
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