SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SkeletalFishBabyRailHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6
17
19public:
21
22 void addChild(SkeletalFishBabyRail *);
23
24 void createChild();
25 void tidy();
26
27 s32 _0;
28 u32 mNumNodes; // _4
29 u32 _8;
30 u32 _C;
37};
38
40public:
41 SkeletalFishBabyRailHolder(const char *);
42
44 virtual void initAfterPlacement();
45
46 void add(SkeletalFishBabyRail *);
47 SkeletalFishBabyRailGroupNode* createGroup(s32);
48
50};
51
52namespace MR {
53 void createSkeletalFishBabyRailHolder();
54 SkeletalFishBabyRailHolder* getSkeletalFishBabyRailHolder();
55};
The most basic form of an object.
Definition NameObj.hpp:11