3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/LiveActor/LiveActorGroup.hpp"
12 virtual void appear();
16 void validatePointing();
17 void invalidatePointing();
18 void sendMsgToAllActor(u32);
19 bool isMoveClickedPos()
const;
20 void playSelectedME();
21 void playCanceledME();
23 void exeConfirmCancel();
24 void exeConfirmStart();
25 void exeSelectCancel();
27 void exeSelectStart();
31 bool mIsPointingInvalid;
34namespace NrvSphereSelector {
35 NERVE_DECL(SphereSelectorNrvConfirmed,
SphereSelector, SphereSelector::exeConfirm);
36 NERVE_DECL(SphereSelectorNrvConfirmCancel,
SphereSelector, SphereSelector::exeConfirmCancel);
37 NERVE_DECL_NULL(SphereSelectorNrvConfirmWait);
38 NERVE_DECL(SphereSelectorNrvConfirmStart,
SphereSelector, SphereSelector::exeConfirmStart);
39 NERVE_DECL(SphereSelectorNrvSelectCancel,
SphereSelector, SphereSelector::exeSelectCancel);
40 NERVE_DECL(SphereSelectorNrvSelectWait,
SphereSelector, SphereSelector::exeSelectWait);
41 NERVE_DECL(SphereSelectorNrvSelectStart,
SphereSelector, SphereSelector::exeSelectStart);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.