SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SpotMarkLight.hpp
1#pragma once
2
3#include "Game/LiveActor/PartsModel.hpp"
4
5class SpotMarkLight : public PartsModel {
6public:
7 SpotMarkLight(LiveActor *, f32, f32, MtxPtr);
8
9 virtual ~SpotMarkLight();
10 virtual void control();
11 virtual void calcAndSetBaseMtx();
12};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.