SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
LiveActor
SpotMarkLight.hpp
1
#pragma once
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#include "Game/LiveActor/PartsModel.hpp"
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class
SpotMarkLight
:
public
PartsModel
{
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public
:
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SpotMarkLight
(
LiveActor
*, f32, f32, MtxPtr);
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virtual
~SpotMarkLight
();
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virtual
void
control();
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virtual
void
calcAndSetBaseMtx
();
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
PartsModel
Definition
PartsModel.hpp:6
SpotMarkLight
Definition
SpotMarkLight.hpp:5
SpotMarkLight::calcAndSetBaseMtx
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
Definition
SpotMarkLight.cpp:32
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