SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
StationedArchiveLoader.hpp
1
#pragma once
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#include "Game/System/StationedFileInfo.hpp"
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#include <JSystem/JKernel/JKRHeap.hpp>
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#include <revolution.h>
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class
StationedArchiveLoader
{
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public
:
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class
Condition
{
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public
:
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virtual
~Condition
();
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virtual
bool
isExecute(
const
MR::StationedFileInfo
*)
const
;
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virtual
JKRHeap* getProperHeap(
const
MR::StationedFileInfo
*)
const
;
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};
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static
JKRHeap* getProperHeap(
const
MR::StationedFileInfo
*);
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static
void
loadResourcesFromTable(
const
StationedArchiveLoader::Condition
&);
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static
void
createAndAddResourcesFromTable(
const
StationedArchiveLoader::Condition
&);
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static
void
loadScenarioData(JKRHeap *);
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};
StationedArchiveLoader::Condition
Definition
StationedArchiveLoader.hpp:9
StationedArchiveLoader
Definition
StationedArchiveLoader.hpp:7
MR::StationedFileInfo
Definition
StationedFileInfo.hpp:6
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