SMG-Decomp
A decompilation of Super Mario Galaxy 1
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StationedArchiveLoader.hpp
1#pragma once
2
3#include "Game/System/StationedFileInfo.hpp"
4#include <JSystem/JKernel/JKRHeap.hpp>
5#include <revolution.h>
6
8public:
9 class Condition {
10 public:
11 virtual ~Condition();
12 virtual bool isExecute(const MR::StationedFileInfo *) const;
13 virtual JKRHeap* getProperHeap(const MR::StationedFileInfo *) const;
14 };
15
16 static JKRHeap* getProperHeap(const MR::StationedFileInfo *);
17 static void loadResourcesFromTable(const StationedArchiveLoader::Condition &);
18 static void createAndAddResourcesFromTable(const StationedArchiveLoader::Condition &);
19 static void loadScenarioData(JKRHeap *);
20};