SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Screen
SubMeterLayout.hpp
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#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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namespace
{
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static
f32 sScreenOffsetX = 60.0f;
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static
f32 sScreenOffsetY = -70.0f;
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};
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class
SubMeterLayout
:
public
LayoutActor
{
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public
:
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SubMeterLayout
(
const
char
*,
const
char
*);
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virtual
~SubMeterLayout
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
control();
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void
setLifeRatio(f32);
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void
requestDeactivate();
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void
requestAppear();
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void
requestFrameIn();
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void
requestFrameOut();
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u8 _20;
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u8 _21;
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u16 _22;
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u16 _24;
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u16 _26;
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LayoutActor
Definition
LayoutActor.hpp:13
SubMeterLayout
Definition
SubMeterLayout.hpp:10
SubMeterLayout::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SubMeterLayout.cpp:10
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