SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SubMeterLayout.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4
5namespace {
6 static f32 sScreenOffsetX = 60.0f;
7 static f32 sScreenOffsetY = -70.0f;
8};
9
11public:
12 SubMeterLayout(const char *, const char *);
13
14 virtual ~SubMeterLayout();
15 virtual void init(const JMapInfoIter &);
16 virtual void control();
17
18 void setLifeRatio(f32);
19 void requestDeactivate();
20 void requestAppear();
21 void requestFrameIn();
22 void requestFrameOut();
23
24 u8 _20;
25 u8 _21;
26 u16 _22;
27 u16 _24;
28 u16 _26;
29};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.