SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SubmarineVolcanoBigColumn.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class ModelObj;
6
8public:
9 SubmarineVolcanoBigColumn(const char *);
10
12 virtual void init(const JMapInfoIter &);
13 virtual void kill();
14 virtual bool receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *);
15
16 void exeWait();
17 void exeBreak();
18 void pauseOff();
19 void initBreakModel(const char *);
20
21 ModelObj* mBreakModel; // _8C
22 u8 _90;
23};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.