SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
SubmarineVolcanoBigColumn.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
ModelObj
;
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class
SubmarineVolcanoBigColumn
:
public
LiveActor
{
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public
:
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SubmarineVolcanoBigColumn
(
const
char
*);
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virtual
~SubmarineVolcanoBigColumn
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
kill();
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virtual
bool
receiveMsgEnemyAttack(u32,
HitSensor
*,
HitSensor
*);
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void
exeWait();
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void
exeBreak();
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void
pauseOff();
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void
initBreakModel(
const
char
*);
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ModelObj
* mBreakModel;
// _8C
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u8 _90;
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};
HitSensor
Definition
HitSensor.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
ModelObj
Definition
ModelObj.hpp:7
SubmarineVolcanoBigColumn
Definition
SubmarineVolcanoBigColumn.hpp:7
SubmarineVolcanoBigColumn::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
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