3#include "Game/Screen/LayoutActor.hpp"
4#include "Game/LiveActor/Nerve.hpp"
16 void levelOffSuccess();
19 void turnLeftSuccess();
20 void turnRightReady();
22 void turnRightSuccess();
25 void exeLevelOffReady();
26 void exeTurnLeftReady();
27 void exeTurnRightReady();
37 NERVE(SurfingGuidanceFadeIn);
38 NERVE(SurfingGuidanceLevelOffReady);
39 NERVE(SurfingGuidanceLevelOffHold);
40 NERVE(SurfingGuidanceLevelOffSuccess);
41 NERVE(SurfingGuidanceTurnLeftReady);
42 NERVE(SurfingGuidanceTurnLeftHold);
43 NERVE(SurfingGuidanceTurnLeftSuccess);
44 NERVE(SurfingGuidanceTurnRightReady);
45 NERVE(SurfingGuidanceTurnRightHold);
46 NERVE(SurfingGuidanceTurnRightSuccess);
47 NERVE(SurfingGuidanceFadeOut);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.