SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SwitchWatcher.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/Map/StageSwitch.hpp"
5
6class SwitchWatcher : public NameObj {
7public:
9
10 virtual ~SwitchWatcher();
11 virtual void movement();
12
13 u32 mFlags; // _C
14 StageSwitchCtrl* mSwitchCtrl; // _10
15 SwitchEventListener* mSwitchAListener; // _14
16 SwitchEventListener* mSwitchBListener; // _18
17 SwitchEventListener* mSwitchApprListener; // _1C
18};
The most basic form of an object.
Definition NameObj.hpp:11