SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
SwitchWatcher.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Map/StageSwitch.hpp"
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class
SwitchWatcher
:
public
NameObj
{
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public
:
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SwitchWatcher
(
const
StageSwitchCtrl
*);
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virtual
~SwitchWatcher
();
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virtual
void
movement();
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u32 mFlags;
// _C
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StageSwitchCtrl
* mSwitchCtrl;
// _10
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SwitchEventListener
* mSwitchAListener;
// _14
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SwitchEventListener
* mSwitchBListener;
// _18
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SwitchEventListener
* mSwitchApprListener;
// _1C
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};
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
StageSwitchCtrl
Definition
StageSwitch.hpp:66
SwitchEventListener
Definition
ActorAppearSwitchListener.hpp:5
SwitchWatcher
Definition
SwitchWatcher.hpp:6
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