SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SysConfigFile.hpp
1#pragma once
2
3#include <revolution.h>
4#include "Game/System/BinaryDataContentAccessor.hpp"
5#include "Game/System/BinaryDataChunkHolder.hpp"
6
8public:
10
11 virtual u32 makeHeaderHashCode() const;
12 virtual u32 getSignature() const;
13 virtual void* serialize();
14 virtual s32 deserialize(const u8 *, u32);
15 virtual void initializeData();
16
17 void initHeaderSerializer();
18
19 u32 _4;
20 u32 _8;
21 u32 _C;
22 u32 _10;
23 u32 _14;
24 u32 _18;
25 BinaryDataContentHeaderSerializer* mSerializer; // _1C
26};