SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
SysConfigFile.hpp
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#pragma once
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#include <revolution.h>
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#include "Game/System/BinaryDataContentAccessor.hpp"
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#include "Game/System/BinaryDataChunkHolder.hpp"
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class
SysConfigChunk
:
public
BinaryDataChunkBase
{
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public
:
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SysConfigChunk
();
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virtual
u32 makeHeaderHashCode()
const
;
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virtual
u32 getSignature()
const
;
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virtual
void
* serialize();
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virtual
s32 deserialize(
const
u8 *, u32);
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virtual
void
initializeData();
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void
initHeaderSerializer();
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u32 _4;
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u32 _8;
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u32 _C;
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u32 _10;
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u32 _14;
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u32 _18;
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BinaryDataContentHeaderSerializer
* mSerializer;
// _1C
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};
BinaryDataChunkBase
Definition
BinaryDataChunkHolder.hpp:5
BinaryDataContentHeaderSerializer
Definition
BinaryDataContentAccessor.hpp:10
SysConfigChunk
Definition
SysConfigFile.hpp:7
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