SMG-Decomp
A decompilation of Super Mario Galaxy 1
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TalkTextFormer.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4#include "Game/Screen/CustomTagProcessor.h"
5
7public:
8 TalkTextFormer(LayoutActor *, const char *);
9
10 void formMessage(const wchar_t *, s32);
11 void setArg(const CustomTagArg &, s32);
12 bool nextPage();
13 bool hasNextPage() const;
14 void updateTalking();
15 bool isTextAppearedAll() const;
16
17 LayoutActor* mHostActor; // _0
18 const wchar_t* mMsg; // _4
19 u32 _8;
20 const char* mPaneName; // _C
21};