3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/Util/Color.hpp"
7 static Color8 sPointLightColor(0xFF, 0xFF, 0x96, 0xFF);
8 const Vec sTopOpenStartOffset = { 0.0f, -100.0f, -250.0f };
9 const Vec sTopOpenEndOffset = { 0.0f, 23.0f, -250.0f };
10 const Vec sCoinOffset = { 0.0f, 130.0f, 0.0f };
11 const Vec sChipOffset = { 0.0f, 170.0f, 0.0f };
12 const Vec sKinokoOneUpOffset = { 0.0f, 130.0f, 0.0f };
13 const Vec sKinokoLifeUpOffset = { 0.0f, 130.0f, 0.0f };
14 const Vec sAirBubbleOffset = { 0.0f, 220.0f, 0.0f };
23 virtual void control();
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.