3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/LiveActor/PartsModel.hpp"
21namespace NrvWatchTowerRotateStep {
22 NERVE(WatchTowerRotateStepNrvWait);
23 NERVE(WatchTowerRotateStepNrvMoveStart);
24 NERVE(WatchTowerRotateStepNrvMove);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.