SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WaterArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class WaterArea : public AreaObj {
6public:
7 WaterArea(int, const char *);
8 virtual ~WaterArea();
9
10 virtual void init(const JMapInfoIter &);
11
12 s32 _3C;
13};
14
15class WaterAreaMgr : public AreaObjMgr {
16public:
17 WaterAreaMgr(s32, const char *);
18
19 virtual ~WaterAreaMgr();
20};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition WaterArea.cpp:8