SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
WaterArea.hpp
1
#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
WaterArea
:
public
AreaObj
{
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public
:
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WaterArea
(
int
,
const
char
*);
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virtual
~WaterArea
();
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virtual
void
init
(
const
JMapInfoIter
&);
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s32 _3C;
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};
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class
WaterAreaMgr
:
public
AreaObjMgr
{
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public
:
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WaterAreaMgr
(s32,
const
char
*);
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virtual
~WaterAreaMgr
();
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};
AreaObj
Definition
AreaObj.hpp:10
AreaObjMgr
Definition
AreaObj.hpp:55
JMapInfoIter
Definition
JMapInfo.hpp:16
WaterArea
Definition
WaterArea.hpp:5
WaterArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
WaterArea.cpp:8
WaterAreaMgr
Definition
WaterArea.hpp:15
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