SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
WaterInfo.hpp
1
#pragma once
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#include <JSystem/JGeometry.hpp>
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class
WaterArea
;
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class
OceanBowl;
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class
OceanRing
;
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class
OceanSphere;
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class
WaterInfo
{
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public
:
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WaterInfo
();
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bool
isInWater()
const
;
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void
clear();
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f32 mCamWaterDepth;
// _0
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f32 _4;
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TVec3f mSurfacePos;
// _8
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TVec3f mSurfaceNormal;
// _14
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f32 mWaveHeight;
// _20
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TVec3f mStreamVec;
// _24
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f32 mEdgeDistance;
// _30
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TVec3f mEdgePos;
// _34
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const
WaterArea
* mWaterArea;
// _40
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const
OceanBowl* mOceanBowl;
// _44
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const
OceanRing
* mOceanRing;
// _48
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const
OceanSphere* mOceanSphere;
// _4C
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};
OceanRing
Definition
OceanRing.hpp:16
WaterArea
Definition
WaterArea.hpp:5
WaterInfo
Definition
WaterInfo.hpp:10
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