SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WireGravity.hpp
1#pragma once
2
3#include "Game/Gravity/PlanetGravity.hpp"
4#include "Game/Util/Array.hpp"
5
6class WireGravity : public PlanetGravity {
7public:
9
10 virtual bool calcOwnGravityVector(TVec3f *pDest, f32 *pScalar, const TVec3f &rPosition) const;
11
12 void setPointListSize(u32);
13 void addPoint(const TVec3f &);
14
15 MR::AssignableArray<TVec3f> mPoints; // _28
16 s32 mCount; // _30
17};