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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for ActorJointCtrl, including all inherited members.
| _10 (defined in ActorJointCtrl) | ActorJointCtrl | |
| _11 (defined in ActorJointCtrl) | ActorJointCtrl | |
| ActorJointCtrl(LiveActor *) (defined in ActorJointCtrl) | ActorJointCtrl | |
| endDynamicCtrl(const char *, s32) (defined in ActorJointCtrl) | ActorJointCtrl | |
| endFaceCtrl(s32) (defined in ActorJointCtrl) | ActorJointCtrl | |
| endIKCtrlAll() (defined in ActorJointCtrl) | ActorJointCtrl | |
| endUpdate() (defined in ActorJointCtrl) | ActorJointCtrl | |
| mActor (defined in ActorJointCtrl) | ActorJointCtrl | |
| mFaceJointCtrl (defined in ActorJointCtrl) | ActorJointCtrl | |
| mJointCtrlHolder (defined in ActorJointCtrl) | ActorJointCtrl | |
| mJointCtrlKeeper (defined in ActorJointCtrl) | ActorJointCtrl | |
| resetDynamicCtrl() (defined in ActorJointCtrl) | ActorJointCtrl | |
| setCallBackFunction() (defined in ActorJointCtrl) | ActorJointCtrl | |
| setIKEndDirection(const char *, const TVec3f &, f32) (defined in ActorJointCtrl) | ActorJointCtrl | |
| setIKEndPosition(const char *, const TVec3f &, f32) (defined in ActorJointCtrl) | ActorJointCtrl | |
| startDynamicCtrl(const char *, s32) (defined in ActorJointCtrl) | ActorJointCtrl | |
| startFaceCtrl(s32) (defined in ActorJointCtrl) | ActorJointCtrl | |
| startUpdate() (defined in ActorJointCtrl) | ActorJointCtrl | |
| update() (defined in ActorJointCtrl) | ActorJointCtrl |