SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BreakableCage Member List

This is the complete list of members for BreakableCage, including all inherited members.

addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in BreakableCage)BreakableCagevirtual
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
BreakableCage(const char *) (defined in BreakableCage)BreakableCage
CAGE_FIX enum value (defined in BreakableCage)BreakableCage
CAGE_INVALID enum value (defined in BreakableCage)BreakableCage
CAGE_LARGE enum value (defined in BreakableCage)BreakableCage
CAGE_NORMAL enum value (defined in BreakableCage)BreakableCage
CAGE_TRASH enum value (defined in BreakableCage)BreakableCage
CageType enum name (defined in BreakableCage)BreakableCage
calcAndSetBaseMtx()BreakableCagevirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in LiveActor)LiveActorvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
exeBreak() (defined in BreakableCage)BreakableCage
executeMovement() (defined in NameObj)NameObj
exeWait() (defined in BreakableCage)BreakableCage
getBaseMtx() constLiveActorvirtual
getCamInfo() const (defined in BreakableCage)BreakableCageinline
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)BreakableCagevirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NameObj)NameObjvirtual
initBaseMtxForCage() (defined in BreakableCage)BreakableCage
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initMapToolInfo(const JMapInfoIter &) (defined in BreakableCage)BreakableCage
initModel(const char *, const JMapInfoIter &) (defined in BreakableCage)BreakableCage
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isAppearPowerStar() const (defined in BreakableCage)BreakableCage
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isTypeCage() const (defined in BreakableCage)BreakableCage
kill() (defined in BreakableCage)BreakableCagevirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mBreakModel (defined in BreakableCage)BreakableCage
mCageType (defined in BreakableCage)BreakableCage
mCameraCtrl (defined in LiveActor)LiveActor
mCameraInfo (defined in BreakableCage)BreakableCage
mCollisionParts (defined in LiveActor)LiveActor
mDelayDeadActivate (defined in BreakableCage)BreakableCage
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mIgnoreGravity (defined in BreakableCage)BreakableCage
mItemModel (defined in BreakableCage)BreakableCage
mModelManagerLiveActor
mMtx (defined in BreakableCage)BreakableCage
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mRotationSpeed (defined in BreakableCage)BreakableCage
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in BreakableCage)BreakableCagevirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in BreakableCage)BreakableCagevirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
tryBreak() (defined in BreakableCage)BreakableCage
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~BreakableCage() (defined in BreakableCage)BreakableCagevirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual