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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for CameraManGame, including all inherited members.
| _15 (defined in CameraMan) | CameraMan | |
| _16 (defined in CameraMan) | CameraMan | |
| _58 (defined in CameraManGame) | CameraManGame | |
| _59 (defined in CameraManGame) | CameraManGame | |
| _5C (defined in CameraManGame) | CameraManGame | |
| _6C (defined in CameraManGame) | CameraManGame | |
| _6D (defined in CameraManGame) | CameraManGame | |
| _70 (defined in CameraManGame) | CameraManGame | |
| _75 (defined in CameraManGame) | CameraManGame | |
| activate(CameraDirector *) (defined in CameraMan) | CameraMan | |
| applyParameter() (defined in CameraManGame) | CameraManGame | |
| calc() (defined in CameraManGame) | CameraManGame | virtual |
| calcAnim() (defined in NameObj) | NameObj | virtual |
| calcSafeUpVec(TVec3f *, const TVec3f &, const TVec3f &) (defined in CameraManGame) | CameraManGame | |
| calcViewAndEntry() (defined in NameObj) | NameObj | virtual |
| CameraMan(const char *) (defined in CameraMan) | CameraMan | |
| CameraManGame(CameraHolder *, CameraParamChunkHolder *, const char *) (defined in CameraManGame) | CameraManGame | |
| checkReset() (defined in CameraManGame) | CameraManGame | |
| checkStateShift() (defined in CameraManGame) | CameraManGame | |
| closeCreatingCameraChunk() (defined in CameraManGame) | CameraManGame | |
| createDefaultCamera() (defined in CameraManGame) | CameraManGame | |
| createDefaultFooFighterCamera() (defined in CameraManGame) | CameraManGame | |
| createDefaultWaterCamera() (defined in CameraManGame) | CameraManGame | |
| createDefaultWaterSurfaceCamera() (defined in CameraManGame) | CameraManGame | |
| createStartAnimCamera() (defined in CameraManGame) | CameraManGame | |
| createZoomCamera() (defined in CameraManGame) | CameraManGame | |
| deactivate(CameraDirector *) (defined in CameraMan) | CameraMan | |
| draw() const | NameObj | virtual |
| endStartPosCamera() (defined in CameraManGame) | CameraManGame | |
| executeMovement() (defined in NameObj) | NameObj | |
| init(const JMapInfoIter &) | CameraManGame | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | virtual |
| initWithoutIter() | NameObj | |
| isCollisionOff() const (defined in CameraManGame) | CameraManGame | virtual |
| isCorrectingErpPositionOff() const (defined in CameraManGame) | CameraManGame | virtual |
| isCurrentChunkEnableEndInterp() const (defined in CameraManGame) | CameraManGame | |
| isEnableToReset() const (defined in CameraManGame) | CameraManGame | virtual |
| isEnableToRoundLeft() const (defined in CameraManGame) | CameraManGame | virtual |
| isEnableToRoundRight() const (defined in CameraManGame) | CameraManGame | virtual |
| isInterpolationOff() const (defined in CameraManGame) | CameraManGame | virtual |
| isNecessaryToReset(CameraParamChunk *) const (defined in CameraManGame) | CameraManGame | |
| isSubjectiveCameraOff() const (defined in CameraManGame) | CameraManGame | virtual |
| isZeroFrameMoveOff() const (defined in CameraManGame) | CameraManGame | virtual |
| isZoomCamera() const (defined in CameraManGame) | CameraManGame | |
| keepAwayWatchPos(TVec3f *, const TVec3f &) (defined in CameraManGame) | CameraManGame | |
| mCamera (defined in CameraManGame) | CameraManGame | |
| mChunk (defined in CameraManGame) | CameraManGame | |
| mChunkHolder (defined in CameraManGame) | CameraManGame | |
| mDirector (defined in CameraMan) | CameraMan | |
| mExecutorIdx | NameObj | |
| mFlags | NameObj | |
| mHeli (defined in CameraManGame) | CameraManGame | |
| mHolder (defined in CameraManGame) | CameraManGame | |
| mIsActivated (defined in CameraMan) | CameraMan | |
| mKarikari (defined in CameraManGame) | CameraManGame | |
| mMatrix (defined in CameraMan) | CameraMan | |
| mName | NameObj | |
| movement() (defined in CameraMan) | CameraMan | virtual |
| mPoseParam (defined in CameraMan) | CameraMan | |
| mTypeState (defined in CameraManGame) | CameraManGame | |
| mZoomedIn (defined in CameraManGame) | CameraManGame | |
| NameObj(const char *pName) | NameObj | |
| notifyActivate() (defined in CameraManGame) | CameraManGame | virtual |
| notifyDeactivate() (defined in CameraManGame) | CameraManGame | virtual |
| owned(CameraDirector *) (defined in CameraMan) | CameraMan | |
| released(CameraDirector *) (defined in CameraMan) | CameraMan | |
| replaceCurrentChunkAndCamera(CameraParamChunk *) (defined in CameraManGame) | CameraManGame | |
| requestResetIfNecessary(CameraParamChunk *) (defined in CameraManGame) | CameraManGame | |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| roundLeft() (defined in CameraMan) | CameraMan | virtual |
| roundRight() (defined in CameraMan) | CameraMan | virtual |
| selectCameraChunk() (defined in CameraManGame) | CameraManGame | |
| setChunk(const CameraParamChunkID &) (defined in CameraManGame) | CameraManGame | |
| setCubeChunk(CubeCameraArea::ECategory) (defined in CameraManGame) | CameraManGame | |
| setName(const char *pName) | NameObj | |
| setNullCamera() (defined in CameraManGame) | CameraManGame | |
| setSafePose() (defined in CameraManGame) | CameraManGame | |
| startStartPosCamera(bool) (defined in CameraManGame) | CameraManGame | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| tryShiftToFooFighter() (defined in CameraManGame) | CameraManGame | |
| tryShiftToGCapture() (defined in CameraManGame) | CameraManGame | |
| tryShiftToSwimOrWaterSurface() (defined in CameraManGame) | CameraManGame | |
| tryStartPosCamera() (defined in CameraManGame) | CameraManGame | |
| tryToReplaceChunkToDefault(CameraParamChunk *) (defined in CameraManGame) | CameraManGame | |
| tryZoomCamera() (defined in CameraManGame) | CameraManGame | |
| updateFooFighter() (defined in CameraManGame) | CameraManGame | |
| updateGCapture() (defined in CameraManGame) | CameraManGame | |
| updateNormal() (defined in CameraManGame) | CameraManGame | |
| updateSwim() (defined in CameraManGame) | CameraManGame | |
| updateWaterSurface() (defined in CameraManGame) | CameraManGame | |
| zoomIn() (defined in CameraManGame) | CameraManGame | |
| zoomOut() (defined in CameraManGame) | CameraManGame | |
| ~CameraMan() (defined in CameraMan) | CameraMan | inlinevirtual |
| ~CameraManGame() (defined in CameraManGame) | CameraManGame | virtual |
| ~NameObj() (defined in NameObj) | NameObj | virtual |