SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraTargetActor Member List

This is the complete list of members for CameraTargetActor, including all inherited members.

_D (defined in CameraTargetObj)CameraTargetObj
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
CameraTargetActor(const char *) (defined in CameraTargetActor)CameraTargetActor
CameraTargetObj(const char *) (defined in CameraTargetObj)CameraTargetObj
disableCameraWall() (defined in CameraTargetObj)CameraTargetObjvirtual
draw() constNameObjvirtual
enableCameraWall() (defined in CameraTargetObj)CameraTargetObjvirtual
executeMovement() (defined in NameObj)NameObj
getCubeCameraArea() const (defined in CameraTargetActor)CameraTargetActorvirtual
getFrontVec() const (defined in CameraTargetActor)CameraTargetActorvirtual
getGravityInfo() const (defined in CameraTargetObj)CameraTargetObjvirtual
getGravityVector() const (defined in CameraTargetActor)CameraTargetActorvirtual
getGroundPos() const (defined in CameraTargetActor)CameraTargetActorvirtual
getGroundTriangle() const (defined in CameraTargetActor)CameraTargetActorvirtual
getLastMove() const (defined in CameraTargetActor)CameraTargetActorvirtual
getMapBaseMtx() const (defined in CameraTargetObj)CameraTargetObjvirtual
getPosition() const (defined in CameraTargetActor)CameraTargetActorvirtual
getRadius() const (defined in CameraTargetActor)CameraTargetActorvirtual
getSideVec() const (defined in CameraTargetActor)CameraTargetActorvirtual
getSpecialMode() const (defined in CameraTargetObj)CameraTargetObjvirtual
getUpVec() const (defined in CameraTargetActor)CameraTargetActorvirtual
init(const JMapInfoIter &)CameraTargetObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
isBeeMode() const (defined in CameraTargetObj)CameraTargetObjvirtual
isCameraStateOn(unsigned long) const (defined in CameraTargetObj)CameraTargetObjvirtual
isDebugMode() const (defined in CameraTargetObj)CameraTargetObjvirtual
isFastDrop() const (defined in CameraTargetObj)CameraTargetObjvirtual
isFastRise() const (defined in CameraTargetObj)CameraTargetObjvirtual
isFooFighterMode() const (defined in CameraTargetObj)CameraTargetObjvirtual
isJumping() const (defined in CameraTargetObj)CameraTargetObjvirtual
isLongDrop() const (defined in CameraTargetObj)CameraTargetObjvirtual
isOnWaterSurface() const (defined in CameraTargetObj)CameraTargetObjvirtual
isTurning() const (defined in CameraTargetObj)CameraTargetObjvirtual
isWaterMode() const (defined in CameraTargetObj)CameraTargetObjvirtual
mActor (defined in CameraTargetActor)CameraTargetActor
mCameraArea (defined in CameraTargetActor)CameraTargetActor
mCameraWall (defined in CameraTargetObj)CameraTargetObj
mExecutorIdxNameObj
mFlagsNameObj
mFront (defined in CameraTargetActor)CameraTargetActor
mNameNameObj
movement() (defined in CameraTargetActor)CameraTargetActorvirtual
mSide (defined in CameraTargetActor)CameraTargetActor
mUp (defined in CameraTargetActor)CameraTargetActor
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
resetStatus() (defined in CameraTargetObj)CameraTargetObjvirtual
setCameraWall(bool) (defined in CameraTargetObj)CameraTargetObjvirtual
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~CameraTargetActor() (defined in CameraTargetActor)CameraTargetActorvirtual
~CameraTargetObj() (defined in CameraTargetObj)CameraTargetObjinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual