SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CocoNut Member List

This is the complete list of members for CocoNut, including all inherited members.

_108 (defined in CocoNut)CocoNutprivate
_138 (defined in CocoNut)CocoNutprivate
_13C (defined in CocoNut)CocoNutprivate
_14C (defined in CocoNut)CocoNutprivate
_150 (defined in CocoNut)CocoNutprivate
_15E (defined in CocoNut)CocoNutprivate
_8C (defined in CocoNut)CocoNutprivate
_90 (defined in CocoNut)CocoNutprivate
_94 (defined in CocoNut)CocoNutprivate
_A0 (defined in CocoNut)CocoNutprivate
_D0 (defined in CocoNut)CocoNutprivate
_D4 (defined in CocoNut)CocoNutprivate
_D8 (defined in CocoNut)CocoNutprivate
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in CocoNut)CocoNutvirtual
calcAndSetBaseMtx()CocoNutvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcHitSpeedAndFrontVec(float *, float *, TVec3f *, TVec3f *, const TVec3f &, const TVec3f &) const (defined in CocoNut)CocoNut
calcHitSpeedAndFrontVec(f32 *, f32 *, TVec3f *, TVec3f *, TVec3f *, TVec3f *) const (defined in CocoNut)CocoNut
calcMoveSpeed() const (defined in CocoNut)CocoNut
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
CocoNut(const char *) (defined in CocoNut)CocoNut
control() (defined in LiveActor)LiveActorvirtual
draw() constNameObjvirtual
emitEffectSpinHit(const HitSensor *, const HitSensor *) (defined in CocoNut)CocoNut
endClipped() (defined in LiveActor)LiveActorvirtual
exeBreak() (defined in CocoNut)CocoNut
executeMovement() (defined in NameObj)NameObj
exeInWater() (defined in CocoNut)CocoNut
exeMove() (defined in CocoNut)CocoNut
exeWait() (defined in CocoNut)CocoNut
exeWaitOnBind() (defined in CocoNut)CocoNut
getBaseMtx() constLiveActorvirtual
getBreakEffectName() (defined in CocoNut)CocoNutstatic
getModelName() (defined in CocoNut)CocoNutstatic
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getSize() (defined in CocoNut)CocoNutinline
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
getWallNormal(TVec3f *) const (defined in CocoNut)CocoNut
hit(const TVec3f &, float) (defined in CocoNut)CocoNut
init(const JMapInfoIter &)CocoNutvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in CocoNut)CocoNutvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffect() (defined in CocoNut)CocoNut
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initMapToolInfo(const JMapInfoIter &) (defined in CocoNut)CocoNut
initModel() NO_INLINE (defined in CocoNut)CocoNut
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initSensor() (defined in CocoNut)CocoNut
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isContactWithOtherCocoNut() const (defined in CocoNut)CocoNut
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isOnGround() const (defined in CocoNut)CocoNut
isPossibleToHit(const TVec3f &, const TVec3f &, const TVec3f &) const (defined in CocoNut)CocoNut
isValidPushedFromPlayer(const HitSensor *, const HitSensor *) const (defined in CocoNut)CocoNut
isValidReceiveMsg(const HitSensor *) const (defined in CocoNut)CocoNut
kill() (defined in LiveActor)LiveActorvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
makeArchiveList(NameObjArchiveListCollector *, const JMapInfoIter &) (defined in CocoNut)CocoNutstatic
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mContinueRolling (defined in CocoNut)CocoNutprivate
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRespawnWhenOutOfView (defined in CocoNut)CocoNutprivate
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpawnPosition (defined in CocoNut)CocoNutprivate
mSphericalShadow (defined in CocoNut)CocoNutprivate
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
processMove() (defined in CocoNut)CocoNut
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in CocoNut)CocoNutvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in CocoNut)CocoNutvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in CocoNut)CocoNutvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
reviseFrontVec() (defined in CocoNut)CocoNut
sendMsgEnemyAttackToBindedSensor(HitSensor *) (defined in CocoNut)CocoNut
sendMsgToBindedSensor() (defined in CocoNut)CocoNut
setFrontVec(const TVec3f &) (defined in CocoNut)CocoNut
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in CocoNut)CocoNutvirtual
statusToHide() (defined in CocoNut)CocoNut
statusToWait() (defined in CocoNut)CocoNut
syncWithFlags() (defined in NameObj)NameObj
tryDisappear() (defined in CocoNut)CocoNut
tryHit(HitSensor *, HitSensor *) (defined in CocoNut)CocoNut
tryMoveEnd() (defined in CocoNut)CocoNut
tryPushedFromActor(HitSensor *, HitSensor *) (defined in CocoNut)CocoNut
updateBinder() (defined in LiveActor)LiveActor
updateGravity() (defined in CocoNut)CocoNut
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
updateRotate(float) (defined in CocoNut)CocoNut
~CocoNut() (defined in CocoNut)CocoNutvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual