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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for CocoNut, including all inherited members.
| _108 (defined in CocoNut) | CocoNut | private |
| _138 (defined in CocoNut) | CocoNut | private |
| _13C (defined in CocoNut) | CocoNut | private |
| _14C (defined in CocoNut) | CocoNut | private |
| _150 (defined in CocoNut) | CocoNut | private |
| _15E (defined in CocoNut) | CocoNut | private |
| _8C (defined in CocoNut) | CocoNut | private |
| _90 (defined in CocoNut) | CocoNut | private |
| _94 (defined in CocoNut) | CocoNut | private |
| _A0 (defined in CocoNut) | CocoNut | private |
| _D0 (defined in CocoNut) | CocoNut | private |
| _D4 (defined in CocoNut) | CocoNut | private |
| _D8 (defined in CocoNut) | CocoNut | private |
| addToSoundObjHolder() (defined in LiveActor) | LiveActor | |
| appear() (defined in LiveActor) | LiveActor | virtual |
| attackSensor(HitSensor *, HitSensor *) (defined in CocoNut) | CocoNut | virtual |
| calcAndSetBaseMtx() | CocoNut | virtual |
| calcAnim() (defined in LiveActor) | LiveActor | virtual |
| calcAnmMtx() (defined in LiveActor) | LiveActor | |
| calcHitSpeedAndFrontVec(float *, float *, TVec3f *, TVec3f *, const TVec3f &, const TVec3f &) const (defined in CocoNut) | CocoNut | |
| calcHitSpeedAndFrontVec(f32 *, f32 *, TVec3f *, TVec3f *, TVec3f *, TVec3f *) const (defined in CocoNut) | CocoNut | |
| calcMoveSpeed() const (defined in CocoNut) | CocoNut | |
| calcViewAndEntry() (defined in LiveActor) | LiveActor | virtual |
| CocoNut(const char *) (defined in CocoNut) | CocoNut | |
| control() (defined in LiveActor) | LiveActor | virtual |
| draw() const | NameObj | virtual |
| emitEffectSpinHit(const HitSensor *, const HitSensor *) (defined in CocoNut) | CocoNut | |
| endClipped() (defined in LiveActor) | LiveActor | virtual |
| exeBreak() (defined in CocoNut) | CocoNut | |
| executeMovement() (defined in NameObj) | NameObj | |
| exeInWater() (defined in CocoNut) | CocoNut | |
| exeMove() (defined in CocoNut) | CocoNut | |
| exeWait() (defined in CocoNut) | CocoNut | |
| exeWaitOnBind() (defined in CocoNut) | CocoNut | |
| getBaseMtx() const | LiveActor | virtual |
| getBreakEffectName() (defined in CocoNut) | CocoNut | static |
| getModelName() (defined in CocoNut) | CocoNut | static |
| getNerveStep() const (defined in LiveActor) | LiveActor | |
| getPosPtr() (defined in LiveActor) | LiveActor | inline |
| getSensor(const char *pSensorName) const | LiveActor | |
| getSize() (defined in CocoNut) | CocoNut | inline |
| getTakingMtx() const (defined in LiveActor) | LiveActor | virtual |
| getWallNormal(TVec3f *) const (defined in CocoNut) | CocoNut | |
| hit(const TVec3f &, float) (defined in CocoNut) | CocoNut | |
| init(const JMapInfoIter &) | CocoNut | virtual |
| initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor) | LiveActor | |
| initActorLightCtrl() (defined in LiveActor) | LiveActor | |
| initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor) | LiveActor | |
| initAfterPlacement() (defined in CocoNut) | CocoNut | virtual |
| initBinder(f32, f32, u32) (defined in LiveActor) | LiveActor | |
| initEffect() (defined in CocoNut) | CocoNut | |
| initEffectKeeper(int, const char *, bool) (defined in LiveActor) | LiveActor | |
| initHitSensor(int) (defined in LiveActor) | LiveActor | |
| initMapToolInfo(const JMapInfoIter &) (defined in CocoNut) | CocoNut | |
| initModel() NO_INLINE (defined in CocoNut) | CocoNut | |
| initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor) | LiveActor | |
| initNerve(const Nerve *) (defined in LiveActor) | LiveActor | |
| initRailRider(const JMapInfoIter &) (defined in LiveActor) | LiveActor | |
| initSensor() (defined in CocoNut) | CocoNut | |
| initShadowControllerList(u32) (defined in LiveActor) | LiveActor | |
| initSound(int, bool) (defined in LiveActor) | LiveActor | |
| initStageSwitch(const JMapInfoIter &) (defined in LiveActor) | LiveActor | |
| initWithoutIter() | NameObj | |
| isBinderValid(Binder *pBinder) (defined in LiveActor) | LiveActor | inline |
| isContactWithOtherCocoNut() const (defined in CocoNut) | CocoNut | |
| isNerve(const Nerve *) const (defined in LiveActor) | LiveActor | |
| isOnGround() const (defined in CocoNut) | CocoNut | |
| isPossibleToHit(const TVec3f &, const TVec3f &, const TVec3f &) const (defined in CocoNut) | CocoNut | |
| isValidPushedFromPlayer(const HitSensor *, const HitSensor *) const (defined in CocoNut) | CocoNut | |
| isValidReceiveMsg(const HitSensor *) const (defined in CocoNut) | CocoNut | |
| kill() (defined in LiveActor) | LiveActor | virtual |
| LiveActor(const char *pName) | LiveActor | |
| mActorLightCtrl (defined in LiveActor) | LiveActor | |
| makeActorAppeared() (defined in LiveActor) | LiveActor | virtual |
| makeActorDead() (defined in LiveActor) | LiveActor | virtual |
| makeArchiveList(NameObjArchiveListCollector *, const JMapInfoIter &) (defined in CocoNut) | CocoNut | static |
| mAnimationKeeper | LiveActor | |
| mBinder (defined in LiveActor) | LiveActor | |
| mCameraCtrl (defined in LiveActor) | LiveActor | |
| mCollisionParts (defined in LiveActor) | LiveActor | |
| mContinueRolling (defined in CocoNut) | CocoNut | private |
| mEffectKeeper (defined in LiveActor) | LiveActor | |
| mExecutorIdx | NameObj | |
| mFlags | LiveActor | |
| mGravity | LiveActor | |
| mModelManager | LiveActor | |
| mName | NameObj | |
| movement() (defined in LiveActor) | LiveActor | virtual |
| mPosition | LiveActor | |
| mRailRider | LiveActor | |
| mRespawnWhenOutOfView (defined in CocoNut) | CocoNut | private |
| mRotation | LiveActor | |
| mScale | LiveActor | |
| mSensorKeeper | LiveActor | |
| mShadowList (defined in LiveActor) | LiveActor | |
| mSoundObject (defined in LiveActor) | LiveActor | |
| mSpawnPosition (defined in CocoNut) | CocoNut | private |
| mSphericalShadow (defined in CocoNut) | CocoNut | private |
| mSpine (defined in LiveActor) | LiveActor | |
| mStageSwitchCtrl | LiveActor | |
| mStarPointerTarget (defined in LiveActor) | LiveActor | |
| mVelocity | LiveActor | |
| NameObj(const char *pName) | NameObj | |
| processMove() (defined in CocoNut) | CocoNut | |
| receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in CocoNut) | CocoNut | virtual |
| receiveMsgPush(HitSensor *, HitSensor *) (defined in CocoNut) | CocoNut | virtual |
| receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in CocoNut) | CocoNut | virtual |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| reviseFrontVec() (defined in CocoNut) | CocoNut | |
| sendMsgEnemyAttackToBindedSensor(HitSensor *) (defined in CocoNut) | CocoNut | |
| sendMsgToBindedSensor() (defined in CocoNut) | CocoNut | |
| setFrontVec(const TVec3f &) (defined in CocoNut) | CocoNut | |
| setName(const char *pName) | NameObj | |
| setNerve(const Nerve *) (defined in LiveActor) | LiveActor | |
| startClipped() (defined in CocoNut) | CocoNut | virtual |
| statusToHide() (defined in CocoNut) | CocoNut | |
| statusToWait() (defined in CocoNut) | CocoNut | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| tryDisappear() (defined in CocoNut) | CocoNut | |
| tryHit(HitSensor *, HitSensor *) (defined in CocoNut) | CocoNut | |
| tryMoveEnd() (defined in CocoNut) | CocoNut | |
| tryPushedFromActor(HitSensor *, HitSensor *) (defined in CocoNut) | CocoNut | |
| updateBinder() (defined in LiveActor) | LiveActor | |
| updateGravity() (defined in CocoNut) | CocoNut | |
| updateHitSensor(HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| updateRotate(float) (defined in CocoNut) | CocoNut | |
| ~CocoNut() (defined in CocoNut) | CocoNut | virtual |
| ~LiveActor() (defined in LiveActor) | LiveActor | inlinevirtual |
| ~NameObj() (defined in NameObj) | NameObj | virtual |