SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Coin Member List

This is the complete list of members for Coin, including all inherited members.

_B0 (defined in Coin)Coin
_B9 (defined in Coin)Coin
_BA (defined in Coin)Coin
_BB (defined in Coin)Coin
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in Coin)Coinvirtual
appearControlPose() (defined in Coin)Coin
appearFix() (defined in Coin)Coin
appearFixInit() (defined in Coin)Coin
appearFixTimer(s32, s32) (defined in Coin)Coin
appearHop(const TVec3f &, const TVec3f &) (defined in Coin)Coin
appearMove(const TVec3f &, const TVec3f &, s32, s32) (defined in Coin)Coin
appearNonActive() (defined in Coin)Coin
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
attenuateVelocity() (defined in Coin)Coin
calcAndSetBaseMtx()Coinvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcRebouond() (defined in Coin)Coin
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
Coin(const char *) (defined in Coin)Coin
control() (defined in LiveActor)LiveActorvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
exeControled() (defined in Coin)Coin
executeMovement() (defined in NameObj)NameObj
exeFix() (defined in Coin)Coin
exeFixTimer() (defined in Coin)Coin
exeHop() (defined in Coin)Coin
exeMove() (defined in Coin)Coin
exeNonActive() (defined in Coin)Coin
exeSpinDrained() (defined in Coin)Coin
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)Coinvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in Coin)Coinvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadow(const JMapInfoIter &) (defined in Coin)Coin
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNeedBubble(const JMapInfoIter &) (defined in Coin)Coinstatic
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in LiveActor)LiveActorvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
mAirBubble (defined in Coin)Coin
makeActorAppeared() (defined in Coin)Coinvirtual
makeActorDead() (defined in Coin)Coinvirtual
makeArchiveList(NameObjArchiveListCollector *, const JMapInfoIter &) (defined in Coin)Coinstatic
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCannotTime (defined in Coin)Coin
mClippingRange (defined in Coin)Coin
mCollisionParts (defined in LiveActor)LiveActor
mDropPosition (defined in Coin)Coin
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mFlashCtrl (defined in Coin)Coin
mGravityLiveActor
mHostInfo (defined in Coin)Coin
mIsInWater (defined in Coin)Coin
mIsNeedBubble (defined in Coin)Coin
mIsPurpleCoin (defined in Coin)Coin
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
noticeGetCoin() (defined in Coin)Coin
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in Coin)Coinvirtual
requestActive() (defined in Coin)Coin
requestActiveWithGravity() (defined in Coin)Coin
requestDeactive() (defined in Coin)Coin
requestEndControl() (defined in Coin)Coin
requestHide() (defined in Coin)Coin
requestResume() (defined in NameObj)NameObj
requestShow() (defined in Coin)Coin
requestSpinDrain() (defined in Coin)Coin
requestStartControl() (defined in Coin)Coin
requestSuspend() (defined in NameObj)NameObj
setCalcShadowMode() (defined in Coin)Coin
setCannotTime(s32) (defined in Coin)Coin
setHostInfo(CoinHostInfo *) (defined in Coin)Coin
setLife(s32) (defined in Coin)Coin
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
setShadowAndPoseModeFromJMapIter(const JMapInfoIter &) (defined in Coin)Coin
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~Coin() (defined in Coin)Coinvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual