SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CrystalCage Member List

This is the complete list of members for CrystalCage, including all inherited members.

_104 (defined in CrystalCage)CrystalCage
_105 (defined in CrystalCage)CrystalCage
_106 (defined in CrystalCage)CrystalCage
_107 (defined in CrystalCage)CrystalCage
_108 (defined in CrystalCage)CrystalCage
_10F (defined in CrystalCage)CrystalCage
_110 (defined in CrystalCage)CrystalCage
_94 (defined in CrystalCage)CrystalCage
_C4 (defined in CrystalCage)CrystalCage
_C8 (defined in CrystalCage)CrystalCage
_D0 (defined in CrystalCage)CrystalCage
_DC (defined in CrystalCage)CrystalCage
_E8 (defined in CrystalCage)CrystalCage
_F8 (defined in CrystalCage)CrystalCage
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in CrystalCage)CrystalCagevirtual
calcAndSetBaseMtx()LiveActorvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in LiveActor)LiveActorvirtual
CrystalCage(const char *) (defined in CrystalCage)CrystalCage
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
exeBreak() (defined in CrystalCage)CrystalCage
exeBreakAfter() (defined in CrystalCage)CrystalCage
executeMovement() (defined in NameObj)NameObj
exeWait() (defined in CrystalCage)CrystalCage
forceBreak() (defined in CrystalCage)CrystalCage
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)CrystalCagevirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in CrystalCage)CrystalCagevirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initMapToolInfo(const JMapInfoIter &) (defined in CrystalCage)CrystalCage
initModel(const char *) (defined in CrystalCage)CrystalCage
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in CrystalCage)CrystalCagevirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mBreakObj (defined in CrystalCage)CrystalCage
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mCrystalCageType (defined in CrystalCage)CrystalCage
mDisplayModel (defined in CrystalCage)CrystalCage
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mHasBinding (defined in CrystalCage)CrystalCage
mIsBreakObjVisible (defined in CrystalCage)CrystalCage
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPlayRiddleSFX (defined in CrystalCage)CrystalCage
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mRumbleCalc (defined in CrystalCage)CrystalCage
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in CrystalCage)CrystalCagevirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in CrystalCage)CrystalCagevirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
tryOnSwitchDead() (defined in CrystalCage)CrystalCage
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~CrystalCage() (defined in CrystalCage)CrystalCagevirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual