SMG-Decomp
A decompilation of Super Mario Galaxy 1
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EffectSystem Member List

This is the complete list of members for EffectSystem, including all inherited members.

_C (defined in EffectSystem)EffectSystem
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
createEmitter(u16, u8, u8) (defined in EffectSystem)EffectSystem
draw() constNameObjvirtual
EffectSystem(const char *, bool) (defined in EffectSystem)EffectSystem
executeMovement() (defined in NameObj)NameObj
forceDeleteEmitter(ParticleEmitter *) const (defined in EffectSystem)EffectSystem
forceDeleteSingleEmitter(SingleEmitter *) const (defined in EffectSystem)EffectSystem
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
mCalcExec (defined in EffectSystem)EffectSystem
mDrawExec (defined in EffectSystem)EffectSystem
mEmitterHolder (defined in EffectSystem)EffectSystem
mExecutorIdxNameObj
mFlagsNameObj
mGroupHolder (defined in EffectSystem)EffectSystem
mNameNameObj
movement() (defined in NameObj)NameObjvirtual
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~NameObj() (defined in NameObj)NameObjvirtual