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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for EffectSystem, including all inherited members.
| _C (defined in EffectSystem) | EffectSystem | |
| calcAnim() (defined in NameObj) | NameObj | virtual |
| calcViewAndEntry() (defined in NameObj) | NameObj | virtual |
| createEmitter(u16, u8, u8) (defined in EffectSystem) | EffectSystem | |
| draw() const | NameObj | virtual |
| EffectSystem(const char *, bool) (defined in EffectSystem) | EffectSystem | |
| executeMovement() (defined in NameObj) | NameObj | |
| forceDeleteEmitter(ParticleEmitter *) const (defined in EffectSystem) | EffectSystem | |
| forceDeleteSingleEmitter(SingleEmitter *) const (defined in EffectSystem) | EffectSystem | |
| init(const JMapInfoIter &rIter) | NameObj | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | virtual |
| initWithoutIter() | NameObj | |
| mCalcExec (defined in EffectSystem) | EffectSystem | |
| mDrawExec (defined in EffectSystem) | EffectSystem | |
| mEmitterHolder (defined in EffectSystem) | EffectSystem | |
| mExecutorIdx | NameObj | |
| mFlags | NameObj | |
| mGroupHolder (defined in EffectSystem) | EffectSystem | |
| mName | NameObj | |
| movement() (defined in NameObj) | NameObj | virtual |
| NameObj(const char *pName) | NameObj | |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| setName(const char *pName) | NameObj | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| ~NameObj() (defined in NameObj) | NameObj | virtual |