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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for GameEventFlagStorage, including all inherited members.
| deserialize(const u8 *, u32) (defined in GameEventFlagStorage) | GameEventFlagStorage | virtual |
| GameEventFlagStorage() (defined in GameEventFlagStorage) | GameEventFlagStorage | |
| getSignature() const (defined in GameEventFlagStorage) | GameEventFlagStorage | virtual |
| initializeData() (defined in GameEventFlagStorage) | GameEventFlagStorage | virtual |
| isOn(const GameEventFlag *) const (defined in GameEventFlagStorage) | GameEventFlagStorage | |
| makeHeaderHashCode() const (defined in GameEventFlagStorage) | GameEventFlagStorage | virtual |
| mFlagBitArray (defined in GameEventFlagStorage) | GameEventFlagStorage | |
| serialize(u8 *, u32) const (defined in GameEventFlagStorage) | GameEventFlagStorage | virtual |
| set(const GameEventFlag *, bool) (defined in GameEventFlagStorage) | GameEventFlagStorage |