Definition at line 7 of file GameEventFlagStorage.hpp.
◆ GameEventFlagStorage()
| GameEventFlagStorage::GameEventFlagStorage |
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◆ makeHeaderHashCode()
| u32 GameEventFlagStorage::makeHeaderHashCode |
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const |
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virtual |
◆ getSignature()
| u32 GameEventFlagStorage::getSignature |
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const |
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virtual |
◆ serialize()
| virtual s32 GameEventFlagStorage::serialize |
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u8 * | , |
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u32 | ) const |
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virtual |
◆ deserialize()
| virtual s32 GameEventFlagStorage::deserialize |
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const u8 * | , |
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u32 | ) |
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virtual |
◆ initializeData()
| void GameEventFlagStorage::initializeData |
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◆ set()
| void GameEventFlagStorage::set |
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const GameEventFlag * | pFlag, |
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bool | flag_set ) |
◆ isOn()
| bool GameEventFlagStorage::isOn |
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const GameEventFlag * | pFlag | ) |
const |
◆ mFlagBitArray