SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GameEventFlagStorage.hpp
1#pragma once
2
3#include "Game/Util.hpp"
4#include "Game/System/BinaryDataChunkHolder.hpp"
5#include "Game/System/GameEventFlag.hpp"
6
8public:
10
11 virtual u32 makeHeaderHashCode() const;
12 virtual u32 getSignature() const;
13 virtual s32 serialize(u8 *, u32) const;
14 virtual s32 deserialize(const u8 *, u32);
15 virtual void initializeData();
16
17 void set(const GameEventFlag *, bool);
18 bool isOn(const GameEventFlag *) const;
19
20 MR::BitArray* mFlagBitArray; // _4
21};