SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
GameEventFlagStorage.hpp
1
#pragma once
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#include "Game/Util.hpp"
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#include "Game/System/BinaryDataChunkHolder.hpp"
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#include "Game/System/GameEventFlag.hpp"
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class
GameEventFlagStorage
:
public
BinaryDataChunkBase
{
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public
:
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GameEventFlagStorage
();
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virtual
u32 makeHeaderHashCode()
const
;
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virtual
u32 getSignature()
const
;
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virtual
s32 serialize(u8 *, u32)
const
;
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virtual
s32 deserialize(
const
u8 *, u32);
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virtual
void
initializeData();
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void
set(
const
GameEventFlag
*,
bool
);
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bool
isOn(
const
GameEventFlag
*)
const
;
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MR::BitArray
* mFlagBitArray;
// _4
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};
BinaryDataChunkBase
Definition
BinaryDataChunkHolder.hpp:5
GameEventFlagStorage
Definition
GameEventFlagStorage.hpp:7
MR::BitArray
Definition
BitArray.hpp:7
GameEventFlag
Definition
GameEventFlag.hpp:5
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