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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for LightFunction, including all inherited members.
| calcLightWorldPos(TVec3f *, const LightInfo &) (defined in LightFunction) | LightFunction | static |
| createLightDataParser(JMapInfo **) (defined in LightFunction) | LightFunction | static |
| createZoneDataParser(const char *, JMapInfo **) (defined in LightFunction) | LightFunction | static |
| getAreaLightInfo(const ZoneLightID &) (defined in LightFunction) | LightFunction | static |
| getAreaLightLightData(JMapInfo *, int, AreaLightInfo *) (defined in LightFunction) | LightFunction | static |
| getDefaultAreaLightName() (defined in LightFunction) | LightFunction | static |
| initLightData() (defined in LightFunction) | LightFunction | static |
| initLightRegisterAll() (defined in LightFunction) | LightFunction | static |
| loadActorLightInfo(const ActorLightInfo *) (defined in LightFunction) | LightFunction | static |
| loadAllLightWhite() (defined in LightFunction) | LightFunction | static |
| loadLightArchive() (defined in LightFunction) | LightFunction | static |
| loadLightInfoCoin(const LightInfoCoin *) (defined in LightFunction) | LightFunction | static |
| loadPointLightInfo(const PointLightInfo *) (defined in LightFunction) | LightFunction | static |
| registerLightAreaHolder(LightAreaHolder *) (defined in LightFunction) | LightFunction | static |
| registerPlayerLightCtrl(const ActorLightCtrl *) (defined in LightFunction) | LightFunction | static |