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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Static Public Member Functions | |
| static void | initLightRegisterAll () |
| static void | initLightData () |
| static ResourceHolder * | loadLightArchive () |
| static s32 | createLightDataParser (JMapInfo **) |
| static void | loadAllLightWhite () |
| static AreaLightInfo * | getAreaLightInfo (const ZoneLightID &) |
| static void | loadActorLightInfo (const ActorLightInfo *) |
| static void | getAreaLightLightData (JMapInfo *, int, AreaLightInfo *) |
| static const char * | getDefaultAreaLightName () |
| static s32 | createZoneDataParser (const char *, JMapInfo **) |
| static void | loadPointLightInfo (const PointLightInfo *) |
| static void | loadLightInfoCoin (const LightInfoCoin *) |
| static void | registerLightAreaHolder (LightAreaHolder *) |
| static void | calcLightWorldPos (TVec3f *, const LightInfo &) |
| static void | registerPlayerLightCtrl (const ActorLightCtrl *) |
Definition at line 29 of file LightFunction.hpp.
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static |
Definition at line 9 of file LightFunction.cpp.
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static |
Definition at line 13 of file LightFunction.cpp.
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static |
Definition at line 22 of file LightFunction.cpp.