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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for LiveActorGroupArray, including all inherited members.
| calcAnim() (defined in NameObj) | NameObj | privatevirtual |
| calcViewAndEntry() (defined in NameObj) | NameObj | privatevirtual |
| createGroup(const JMapInfoIter &, const char *, s32) (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| draw() const | NameObj | privatevirtual |
| entry(LiveActor *, const JMapInfoIter &, const char *, s32) (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| executeMovement() (defined in NameObj) | NameObj | private |
| findGroup(const LiveActor *) const (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| findGroup(const JMapInfoIter &) (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| getLiveActorGroup(const LiveActor *) const (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| init(const JMapInfoIter &) | LiveActorGroupArray | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | privatevirtual |
| initWithoutIter() | NameObj | private |
| LiveActorGroupArray(const char *pName) (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| mExecutorIdx | NameObj | private |
| mFlags | NameObj | private |
| mGroups (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| mName | NameObj | private |
| mNumGroups (defined in LiveActorGroupArray) | LiveActorGroupArray | |
| movement() (defined in NameObj) | NameObj | privatevirtual |
| NameObj(const char *pName) | NameObj | private |
| requestResume() (defined in NameObj) | NameObj | private |
| requestSuspend() (defined in NameObj) | NameObj | private |
| setName(const char *pName) | NameObj | private |
| syncWithFlags() (defined in NameObj) | NameObj | private |
| ~LiveActorGroupArray() (defined in LiveActorGroupArray) | LiveActorGroupArray | virtual |
| ~NameObj() (defined in NameObj) | NameObj | privatevirtual |