SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MultiScene Member List

This is the complete list of members for MultiScene, including all inherited members.

calcNerveEaseOutRate(const MultiSceneActor *, s32) (defined in MultiScene)MultiScenestatic
calcNerveRate(const MultiSceneActor *, s32) (defined in MultiScene)MultiScenestatic
calcNerveRate(const MultiSceneActor *, s32, s32) (defined in MultiScene)MultiScenestatic
calcNerveValue(const MultiSceneActor *, s32, f32, f32) (defined in MultiScene)MultiScenestatic
deleteEffectAll(const MultiSceneActor *) (defined in MultiScene)MultiScenestatic
emitEffect(const MultiSceneActor *, const char *) (defined in MultiScene)MultiScenestatic
forceDeleteEffectAll(const MultiSceneActor *) (defined in MultiScene)MultiScenestatic
getJointMtx(const MultiSceneActor *, const char *) (defined in MultiScene)MultiScenestatic
isBckStopped(MultiSceneActor *) (defined in MultiScene)MultiScenestatic
isFirstStep(const MultiSceneActor *) (defined in MultiScene)MultiScenestatic
isGreaterStep(const MultiSceneActor *, s32) (defined in MultiScene)MultiScenestatic
isLessEqualStep(const MultiSceneActor *, s32) (defined in MultiScene)MultiScenestatic
isLessStep(const MultiSceneActor *, s32) (defined in MultiScene)MultiScenestatic
isStep(const MultiSceneActor *, s32) (defined in MultiScene)MultiScenestatic
setBtpFrameAndStop(MultiSceneActor *, f32) (defined in MultiScene)MultiScenestatic
setBvaFrameAndStop(MultiSceneActor *, f32) (defined in MultiScene)MultiScenestatic
setNerveAtBckStopped(MultiSceneActor *, const Nerve *) (defined in MultiScene)MultiScenestatic
setNerveAtStep(MultiSceneActor *, const Nerve *, s32) (defined in MultiScene)MultiScenestatic
startBck(MultiSceneActor *, const char *) (defined in MultiScene)MultiScenestatic
startBtk(MultiSceneActor *, const char *) (defined in MultiScene)MultiScenestatic
startBtp(MultiSceneActor *, const char *) (defined in MultiScene)MultiScenestatic
startBva(MultiSceneActor *, const char *) (defined in MultiScene)MultiScenestatic