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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for MultiScene, including all inherited members.
| calcNerveEaseOutRate(const MultiSceneActor *, s32) (defined in MultiScene) | MultiScene | static |
| calcNerveRate(const MultiSceneActor *, s32) (defined in MultiScene) | MultiScene | static |
| calcNerveRate(const MultiSceneActor *, s32, s32) (defined in MultiScene) | MultiScene | static |
| calcNerveValue(const MultiSceneActor *, s32, f32, f32) (defined in MultiScene) | MultiScene | static |
| deleteEffectAll(const MultiSceneActor *) (defined in MultiScene) | MultiScene | static |
| emitEffect(const MultiSceneActor *, const char *) (defined in MultiScene) | MultiScene | static |
| forceDeleteEffectAll(const MultiSceneActor *) (defined in MultiScene) | MultiScene | static |
| getJointMtx(const MultiSceneActor *, const char *) (defined in MultiScene) | MultiScene | static |
| isBckStopped(MultiSceneActor *) (defined in MultiScene) | MultiScene | static |
| isFirstStep(const MultiSceneActor *) (defined in MultiScene) | MultiScene | static |
| isGreaterStep(const MultiSceneActor *, s32) (defined in MultiScene) | MultiScene | static |
| isLessEqualStep(const MultiSceneActor *, s32) (defined in MultiScene) | MultiScene | static |
| isLessStep(const MultiSceneActor *, s32) (defined in MultiScene) | MultiScene | static |
| isStep(const MultiSceneActor *, s32) (defined in MultiScene) | MultiScene | static |
| setBtpFrameAndStop(MultiSceneActor *, f32) (defined in MultiScene) | MultiScene | static |
| setBvaFrameAndStop(MultiSceneActor *, f32) (defined in MultiScene) | MultiScene | static |
| setNerveAtBckStopped(MultiSceneActor *, const Nerve *) (defined in MultiScene) | MultiScene | static |
| setNerveAtStep(MultiSceneActor *, const Nerve *, s32) (defined in MultiScene) | MultiScene | static |
| startBck(MultiSceneActor *, const char *) (defined in MultiScene) | MultiScene | static |
| startBtk(MultiSceneActor *, const char *) (defined in MultiScene) | MultiScene | static |
| startBtp(MultiSceneActor *, const char *) (defined in MultiScene) | MultiScene | static |
| startBva(MultiSceneActor *, const char *) (defined in MultiScene) | MultiScene | static |