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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Static Public Member Functions | |
| static void | startBck (MultiSceneActor *, const char *) |
| static void | startBtk (MultiSceneActor *, const char *) |
| static void | startBtp (MultiSceneActor *, const char *) |
| static void | startBva (MultiSceneActor *, const char *) |
| static void | setBtpFrameAndStop (MultiSceneActor *, f32) |
| static void | setBvaFrameAndStop (MultiSceneActor *, f32) |
| static bool | isBckStopped (MultiSceneActor *) |
| static bool | isStep (const MultiSceneActor *, s32) |
| static bool | isFirstStep (const MultiSceneActor *) |
| static bool | isGreaterStep (const MultiSceneActor *, s32) |
| static bool | isLessStep (const MultiSceneActor *, s32) |
| static bool | isLessEqualStep (const MultiSceneActor *, s32) |
| static void | setNerveAtStep (MultiSceneActor *, const Nerve *, s32) |
| static void | setNerveAtBckStopped (MultiSceneActor *, const Nerve *) |
| static f32 | calcNerveRate (const MultiSceneActor *, s32) |
| static f32 | calcNerveRate (const MultiSceneActor *, s32, s32) |
| static f32 | calcNerveEaseOutRate (const MultiSceneActor *, s32) |
| static f32 | calcNerveValue (const MultiSceneActor *, s32, f32, f32) |
| static void | emitEffect (const MultiSceneActor *, const char *) |
| static void | deleteEffectAll (const MultiSceneActor *) |
| static void | forceDeleteEffectAll (const MultiSceneActor *) |
| static MtxPtr | getJointMtx (const MultiSceneActor *, const char *) |
Definition at line 43 of file MultiSceneActor.hpp.