SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NPCActor Member List

This is the complete list of members for NPCActor, including all inherited members.

_100 (defined in NPCActor)NPCActor
_104 (defined in NPCActor)NPCActor
_108 (defined in NPCActor)NPCActor
_10C (defined in NPCActor)NPCActor
_110 (defined in NPCActor)NPCActor
_114 (defined in NPCActor)NPCActor
_118 (defined in NPCActor)NPCActor
_11C (defined in NPCActor)NPCActor
_120 (defined in NPCActor)NPCActor
_124 (defined in NPCActor)NPCActor
_125 (defined in NPCActor)NPCActor
_126 (defined in NPCActor)NPCActor
_127 (defined in NPCActor)NPCActor
_128 (defined in NPCActor)NPCActor
_12C (defined in NPCActor)NPCActor
_130 (defined in NPCActor)NPCActor
_134 (defined in NPCActor)NPCActor
_138 (defined in NPCActor)NPCActor
_13C (defined in NPCActor)NPCActor
_144 (defined in NPCActor)NPCActor
_158 (defined in NPCActor)NPCActor
_94 (defined in NPCActor)NPCActor
_98 (defined in NPCActor)NPCActor
_9C (defined in NPCActor)NPCActor
_A0 (defined in NPCActor)NPCActor
_B0 (defined in NPCActor)NPCActor
_C0 (defined in NPCActor)NPCActor
_CC (defined in NPCActor)NPCActor
_D8 (defined in NPCActor)NPCActor
_D9 (defined in NPCActor)NPCActor
_DA (defined in NPCActor)NPCActor
_DB (defined in NPCActor)NPCActor
_DC (defined in NPCActor)NPCActor
_DD (defined in NPCActor)NPCActor
_DE (defined in NPCActor)NPCActor
_DF (defined in NPCActor)NPCActor
_E0 (defined in NPCActor)NPCActor
_E1 (defined in NPCActor)NPCActor
_E2 (defined in NPCActor)NPCActor
_E3 (defined in NPCActor)NPCActor
_E4 (defined in NPCActor)NPCActor
_E5 (defined in NPCActor)NPCActor
_E6 (defined in NPCActor)NPCActor
_E7 (defined in NPCActor)NPCActor
_E8 (defined in NPCActor)NPCActor
_E9 (defined in NPCActor)NPCActor
_EC (defined in NPCActor)NPCActor
_F0 (defined in NPCActor)NPCActor
_F4 (defined in NPCActor)NPCActor
_F8 (defined in NPCActor)NPCActor
_FC (defined in NPCActor)NPCActor
addArchive(NameObjArchiveListCollector *, const NPCActorItem &) (defined in NPCActor)NPCActorstatic
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in NPCActor)NPCActorvirtual
calcAndSetBaseMtx()NPCActorvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcJointScale(TPos3f *, const JointControllerInfo &) (defined in NPCActor)NPCActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in NPCActor)NPCActorvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
executeMovement() (defined in NameObj)NameObj
exeTalk() (defined in NPCActor)NPCActor
exeWait() (defined in NPCActor)NPCActor
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)NPCActorvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NPCActor)NPCActorvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initTalkCtrl(const JMapInfoIter &, const char *, const TVec3f &, MtxPtr) (defined in NPCActor)NPCActor
initTalkCtrlDirect(const JMapInfoIter &, const char *, const TVec3f &, MtxPtr) (defined in NPCActor)NPCActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isEmptyNerve() const (defined in NPCActor)NPCActor
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isPointingSe() const (defined in NPCActor)NPCActor
isScaleAnim() const (defined in NPCActor)NPCActor
kill() (defined in NPCActor)NPCActorvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in NPCActor)NPCActorvirtual
makeActorDead() (defined in NPCActor)NPCActorvirtual
makeArchiveList(NameObjArchiveListCollector *, const JMapInfoIter &) (defined in NPCActor)NPCActorstatic
makeArchiveListDefault(NameObjArchiveListCollector *, const JMapInfoIter &) (defined in NPCActor)NPCActorstatic
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mCurNerve (defined in NPCActor)NPCActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mLodCtrl (defined in NPCActor)NPCActor
mModelManagerLiveActor
mMsgCtrl (defined in NPCActor)NPCActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mReactionNerve (defined in NPCActor)NPCActor
mRotationLiveActor
mScaleLiveActor
mScaleController (defined in NPCActor)NPCActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mTalkNerve (defined in NPCActor)NPCActor
mVelocityLiveActor
mWaitNerve (defined in NPCActor)NPCActor
NameObj(const char *pName)NameObj
NPCActor(const char *) (defined in NPCActor)NPCActor
popAndPushNerve(const Nerve *) (defined in NPCActor)NPCActor
popNerve() (defined in NPCActor)NPCActor
pushNerve(const Nerve *) (defined in NPCActor)NPCActor
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in NPCActor)NPCActorvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setInitPose() (defined in NPCActor)NPCActor
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
setToDefault() (defined in NPCActor)NPCActor
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
tryPulNullNerve() (defined in NPCActor)NPCActor
turnToDefault(f32) (defined in NPCActor)NPCActor
turnToPlayer() (defined in NPCActor)NPCActor
turnToPlayer(f32) (defined in NPCActor)NPCActor
turnToPlayer(f32, f32, f32) (defined in NPCActor)NPCActor
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
updateReaction() (defined in NPCActor)NPCActor
updateScaleCtrl() (defined in NPCActor)NPCActor
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~NPCActor() (defined in NPCActor)NPCActorinlinevirtual