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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for NameObjExecuteHolder, including all inherited members.
| _14 (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| _18 (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| _19 (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| _1A (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| _1B (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| _1C (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| calcAnim() (defined in NameObj) | NameObj | virtual |
| calcViewAndEntry() (defined in NameObj) | NameObj | virtual |
| connectToDraw(NameObj *) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| connectToScene(NameObj *) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| disconnectToDraw(NameObj *) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| disconnectToScene(NameObj *) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| draw() const | NameObj | virtual |
| executeMovement() (defined in NameObj) | NameObj | |
| executeRequirementConnectDraw() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| executeRequirementConnectMovement() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| executeRequirementDisconnectDraw() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| executeRequirementDisconnectDrawDelay() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| executeRequirementDisconnectMovement() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| getConnectToSceneInfo(const NameObj *) const (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| init(const JMapInfoIter &rIter) | NameObj | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | virtual |
| initConnectting() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| initWithoutIter() | NameObj | |
| isConnectToDraw(const NameObj *) const (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| mExecuteArray (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| mExecuteCount (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| mExecutorIdx | NameObj | |
| mFlags | NameObj | |
| mName | NameObj | |
| movement() (defined in NameObj) | NameObj | virtual |
| NameObj(const char *pName) | NameObj | |
| NameObjExecuteHolder(int) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| registerActor(NameObj *, int, int, int, int) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| requestMovementOff(int) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| requestMovementOn(int) (defined in NameObjExecuteHolder) | NameObjExecuteHolder | |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| setName(const char *pName) | NameObj | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| ~NameObj() (defined in NameObj) | NameObj | virtual |
| ~NameObjExecuteHolder() (defined in NameObjExecuteHolder) | NameObjExecuteHolder | virtual |