SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NameObjExecuteHolder Member List

This is the complete list of members for NameObjExecuteHolder, including all inherited members.

_14 (defined in NameObjExecuteHolder)NameObjExecuteHolder
_18 (defined in NameObjExecuteHolder)NameObjExecuteHolder
_19 (defined in NameObjExecuteHolder)NameObjExecuteHolder
_1A (defined in NameObjExecuteHolder)NameObjExecuteHolder
_1B (defined in NameObjExecuteHolder)NameObjExecuteHolder
_1C (defined in NameObjExecuteHolder)NameObjExecuteHolder
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
connectToDraw(NameObj *) (defined in NameObjExecuteHolder)NameObjExecuteHolder
connectToScene(NameObj *) (defined in NameObjExecuteHolder)NameObjExecuteHolder
disconnectToDraw(NameObj *) (defined in NameObjExecuteHolder)NameObjExecuteHolder
disconnectToScene(NameObj *) (defined in NameObjExecuteHolder)NameObjExecuteHolder
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
executeRequirementConnectDraw() (defined in NameObjExecuteHolder)NameObjExecuteHolder
executeRequirementConnectMovement() (defined in NameObjExecuteHolder)NameObjExecuteHolder
executeRequirementDisconnectDraw() (defined in NameObjExecuteHolder)NameObjExecuteHolder
executeRequirementDisconnectDrawDelay() (defined in NameObjExecuteHolder)NameObjExecuteHolder
executeRequirementDisconnectMovement() (defined in NameObjExecuteHolder)NameObjExecuteHolder
getConnectToSceneInfo(const NameObj *) const (defined in NameObjExecuteHolder)NameObjExecuteHolder
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initConnectting() (defined in NameObjExecuteHolder)NameObjExecuteHolder
initWithoutIter()NameObj
isConnectToDraw(const NameObj *) const (defined in NameObjExecuteHolder)NameObjExecuteHolder
mExecuteArray (defined in NameObjExecuteHolder)NameObjExecuteHolder
mExecuteCount (defined in NameObjExecuteHolder)NameObjExecuteHolder
mExecutorIdxNameObj
mFlagsNameObj
mNameNameObj
movement() (defined in NameObj)NameObjvirtual
NameObj(const char *pName)NameObj
NameObjExecuteHolder(int) (defined in NameObjExecuteHolder)NameObjExecuteHolder
registerActor(NameObj *, int, int, int, int) (defined in NameObjExecuteHolder)NameObjExecuteHolder
requestMovementOff(int) (defined in NameObjExecuteHolder)NameObjExecuteHolder
requestMovementOn(int) (defined in NameObjExecuteHolder)NameObjExecuteHolder
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~NameObj() (defined in NameObj)NameObjvirtual
~NameObjExecuteHolder() (defined in NameObjExecuteHolder)NameObjExecuteHoldervirtual