SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlacementStateChecker Member List

This is the complete list of members for PlacementStateChecker, including all inherited members.

calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
clearCurrentPlacementZoneId() (defined in PlacementStateChecker)PlacementStateChecker
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
getCurrentPlacementZoneId() const (defined in PlacementStateChecker)PlacementStateChecker
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
mCurrentZoneId (defined in PlacementStateChecker)PlacementStateCheckerprivate
mExecutorIdxNameObj
mFlagsNameObj
mNameNameObj
movement() (defined in NameObj)NameObjvirtual
NameObj(const char *pName)NameObj
PlacementStateChecker(const char *) (defined in PlacementStateChecker)PlacementStateChecker
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setCurrentPlacementZoneId(int) (defined in PlacementStateChecker)PlacementStateChecker
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~NameObj() (defined in NameObj)NameObjvirtual
~PlacementStateChecker() (defined in PlacementStateChecker)PlacementStateCheckervirtual