SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
PlayerHeapHolder Class Reference

Public Member Functions

void adjust ()
 
void dispose ()
 
void setIsDataMario (bool)
 

Static Public Member Functions

static JKRExpHeap * createHeap (u32, JKRHeap *)
 

Public Attributes

ConditionUsePlayerHeapmCondition
 
JKRExpHeap * mNapaHeap
 
JKRExpHeap * mGDDRHeap
 
bool mIsDataMario
 

Detailed Description

Definition at line 30 of file GameSystemStationedArchiveLoader.hpp.

Constructor & Destructor Documentation

◆ PlayerHeapHolder()

PlayerHeapHolder::PlayerHeapHolder ( )

Definition at line 46 of file GameSystemStationedArchiveLoader.cpp.

Member Function Documentation

◆ createHeap()

JKRExpHeap * PlayerHeapHolder::createHeap ( u32 size,
JKRHeap * pParent )
static

Definition at line 94 of file GameSystemStationedArchiveLoader.cpp.

◆ adjust()

void PlayerHeapHolder::adjust ( )

Definition at line 61 of file GameSystemStationedArchiveLoader.cpp.

◆ dispose()

void PlayerHeapHolder::dispose ( )

Definition at line 76 of file GameSystemStationedArchiveLoader.cpp.

◆ setIsDataMario()

void PlayerHeapHolder::setIsDataMario ( bool data)

Definition at line 89 of file GameSystemStationedArchiveLoader.cpp.

Member Data Documentation

◆ mCondition

ConditionUsePlayerHeap* PlayerHeapHolder::mCondition

Definition at line 39 of file GameSystemStationedArchiveLoader.hpp.

◆ mNapaHeap

JKRExpHeap* PlayerHeapHolder::mNapaHeap

Definition at line 40 of file GameSystemStationedArchiveLoader.hpp.

◆ mGDDRHeap

JKRExpHeap* PlayerHeapHolder::mGDDRHeap

Definition at line 41 of file GameSystemStationedArchiveLoader.hpp.

◆ mIsDataMario

bool PlayerHeapHolder::mIsDataMario

Definition at line 42 of file GameSystemStationedArchiveLoader.hpp.