SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlayerSeArea Member List

This is the complete list of members for PlayerSeArea, including all inherited members.

_15 (defined in AreaObj)AreaObj
_3C (defined in PlayerSeArea)PlayerSeArea
AreaObj(int, const char *) (defined in AreaObj)AreaObj
awake() (defined in AreaObj)AreaObj
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
getFollowMtx() const (defined in AreaObj)AreaObj
getManagerName() const (defined in PlayerSeArea)PlayerSeAreavirtual
init(const JMapInfoIter &)PlayerSeAreavirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
invalidate() (defined in AreaObj)AreaObj
isInVolume(const TVec3f &) const (defined in AreaObj)AreaObjvirtual
isOnSwitchA() const (defined in AreaObj)AreaObj
isOnSwitchB() const (defined in AreaObj)AreaObj
isValid() const (defined in AreaObj)AreaObj
isValidSwitchA() const (defined in AreaObj)AreaObj
isValidSwitchB() const (defined in AreaObj)AreaObj
mAwake (defined in AreaObj)AreaObj
mExecutorIdxNameObj
mFlagsNameObj
mForm (defined in AreaObj)AreaObj
mNameNameObj
mObjArg0 (defined in AreaObj)AreaObj
mObjArg1 (defined in AreaObj)AreaObj
mObjArg2 (defined in AreaObj)AreaObj
mObjArg3 (defined in AreaObj)AreaObj
mObjArg4 (defined in AreaObj)AreaObj
mObjArg5 (defined in AreaObj)AreaObj
mObjArg6 (defined in AreaObj)AreaObj
mObjArg7 (defined in AreaObj)AreaObj
movement() (defined in PlayerSeArea)PlayerSeAreavirtual
mSwitchCtrl (defined in AreaObj)AreaObj
mType (defined in AreaObj)AreaObj
mValid (defined in AreaObj)AreaObj
NameObj(const char *pName)NameObj
offSwitchA() (defined in AreaObj)AreaObj
onSwitchA() (defined in AreaObj)AreaObj
PlayerSeArea(int, const char *) (defined in PlayerSeArea)PlayerSeArea
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setFollowMtx(const TPos3f *) (defined in AreaObj)AreaObj
setName(const char *pName)NameObj
sleep() (defined in AreaObj)AreaObj
syncWithFlags() (defined in NameObj)NameObj
validate() (defined in AreaObj)AreaObj
~AreaObj() (defined in AreaObj)AreaObjinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~PlayerSeArea() (defined in PlayerSeArea)PlayerSeAreavirtual