SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PowerStar Member List

This is the complete list of members for PowerStar, including all inherited members.

_11C (defined in PowerStar)PowerStar
_11D (defined in PowerStar)PowerStar
_11E (defined in PowerStar)PowerStar
_11F (defined in PowerStar)PowerStar
_125 (defined in PowerStar)PowerStar
_126 (defined in PowerStar)PowerStar
_127 (defined in PowerStar)PowerStar
_134 (defined in PowerStar)PowerStar
_164 (defined in PowerStar)PowerStar
_A0 (defined in PowerStar)PowerStar
_AC (defined in PowerStar)PowerStar
_B8 (defined in PowerStar)PowerStar
_E8 (defined in PowerStar)PowerStar
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in PowerStar)PowerStarvirtual
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
calcAndSetBaseMtx()PowerStarvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcAppearDemoRiseTrans(TVec3f *, f32) const (defined in PowerStar)PowerStar
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in PowerStar)PowerStarvirtual
draw() constNameObjvirtual
endAppearDemo() (defined in PowerStar)PowerStar
endClipped() (defined in LiveActor)LiveActorvirtual
exeAppearDemoKoopa() (defined in PowerStar)PowerStar
exeAppearDemoMove() (defined in PowerStar)PowerStar
exeAppearDemoRise() (defined in PowerStar)PowerStar
executeMovement() (defined in NameObj)NameObj
exeStageClearDemo() (defined in PowerStar)PowerStar
exeWait() (defined in PowerStar)PowerStar
exeWeak() (defined in PowerStar)PowerStar
exeWeakNoRotate() (defined in PowerStar)PowerStar
exeWeakToWait() (defined in PowerStar)PowerStar
getAppearCameraActor() (defined in PowerStar)PowerStar
getAppearCameraInfo() const (defined in PowerStar)PowerStar
getBaseMtx() constLiveActorvirtual
getBtpFrameCurrentStage(s32) (defined in PowerStar)PowerStarstatic
getNearestAppearPoint(const TVec3f &) const (defined in PowerStar)PowerStar
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getPowerStarWaitRotateSpeed() (defined in PowerStar)PowerStarstatic
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)PowerStarvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in PowerStar)PowerStarvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initMapToolInfo(const JMapInfoIter &) (defined in PowerStar)PowerStar
initModel() (defined in PowerStar)PowerStar
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initPosture() (defined in PowerStar)PowerStar
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initSensorGrandStar() (defined in PowerStar)PowerStar
initShadow(const JMapInfoIter &) (defined in PowerStar)PowerStar
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initShadowPowerStar(LiveActor *, bool) (defined in PowerStar)PowerStarstatic
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isCurrentStageKoopaVs3() (defined in PowerStar)PowerStarstatic
isEndAppearDemo() const (defined in PowerStar)PowerStar
isGrandStar() (defined in PowerStar)PowerStarinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in LiveActor)LiveActorvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in PowerStar)PowerStarvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
makeArchiveList(NameObjArchiveListCollector *, const JMapInfoIter &) (defined in PowerStar)PowerStarstatic
mAnimationKeeperLiveActor
mAppearPosition (defined in PowerStar)PowerStar
mBinder (defined in LiveActor)LiveActor
mCameraActor (defined in PowerStar)PowerStar
mCameraCtrl (defined in LiveActor)LiveActor
mCameraInfo (defined in PowerStar)PowerStar
mCollisionParts (defined in LiveActor)LiveActor
mColorFrame (defined in PowerStar)PowerStar
mColorFrame_v (defined in PowerStar)PowerStar
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mIsGrandStar (defined in PowerStar)PowerStar
mIsInDemo (defined in PowerStar)PowerStar
mLuigiNPC (defined in PowerStar)PowerStar
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mPowerStarId (defined in PowerStar)PowerStar
mPowerStarModelObj (defined in PowerStar)PowerStar
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
offAppearDemo() (defined in PowerStar)PowerStar
PowerStar(const char *) (defined in PowerStar)PowerStar
processWait(f32) (defined in PowerStar)PowerStar
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in PowerStar)PowerStarvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in PowerStar)PowerStarvirtual
requestAppear() (defined in PowerStar)PowerStar
requestAppearOrWait() (defined in PowerStar)PowerStar
requestPointLight(const LiveActor *, const NameObj *, s32) (defined in PowerStar)PowerStarstatic
requestPointLightAtResultSequence(const LiveActor *) (defined in PowerStar)PowerStarstatic
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setDemoAppearPos(const TVec3f &) (defined in PowerStar)PowerStar
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
setupColor(LiveActor *, const NameObj *, s32) (defined in PowerStar)PowerStarstatic
setupColorAtResultSequence(LiveActor *, bool) (defined in PowerStar)PowerStarstatic
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~PowerStar() (defined in PowerStar)PowerStarvirtual