SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
PressureBase Member List

This is the complete list of members for PressureBase, including all inherited members.

_9C (defined in PressureBase)PressureBase
_B0 (defined in PressureBase)PressureBase
_B1 (defined in PressureBase)PressureBase
_B2 (defined in PressureBase)PressureBase
_B3 (defined in PressureBase)PressureBase
_BC (defined in PressureBase)PressureBase
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in PressureBase)PressureBasevirtual
calcAndSetBaseMtx()PressureBasevirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcJointCannonV(TPos3f *, const JointControllerInfo &) (defined in PressureBase)PressureBase
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in PressureBase)PressureBasevirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
exeBound() (defined in PressureBase)PressureBase
executeMovement() (defined in NameObj)NameObj
exePrepareToShot() (defined in PressureBase)PressureBase
exeShot() (defined in PressureBase)PressureBase
exeWait() (defined in PressureBase)PressureBase
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)PressureBasevirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in PressureBase)PressureBasevirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initBullet(const JMapInfoIter &) (defined in PressureBase)PressureBasevirtual
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isShotTypeFollow() const (defined in PressureBase)PressureBase
isShotTypeOnGravity() const (defined in PressureBase)PressureBase
kill() (defined in LiveActor)LiveActorvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBallSpeed (defined in PressureBase)PressureBase
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mFront (defined in PressureBase)PressureBase
mGravityLiveActor
mGroup (defined in PressureBase)PressureBase
mJointController (defined in PressureBase)PressureBase
mMessenger (defined in PressureBase)PressureBase
mModelManagerLiveActor
mNameNameObj
mNozzleRotation (defined in PressureBase)PressureBase
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mShotType (defined in PressureBase)PressureBase
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
mWaitTime (defined in PressureBase)PressureBase
NameObj(const char *pName)NameObj
PressureBase(const char *) (defined in PressureBase)PressureBase
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in PressureBase)PressureBasevirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in PressureBase)PressureBasevirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
shotBullet(f32) (defined in PressureBase)PressureBasevirtual
startClipped() (defined in LiveActor)LiveActorvirtual
startRelax() (defined in PressureBase)PressureBase
startWait() (defined in PressureBase)PressureBase
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~PressureBase() (defined in PressureBase)PressureBaseinlinevirtual