SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SceneNameObjListExecutor Member List

This is the complete list of members for SceneNameObjListExecutor, including all inherited members.

addToCalcAnim(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
addToDraw(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
addToDrawBuffer(LiveActor *, int, int) (defined in NameObjListExecutor)NameObjListExecutor
addToMovement(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
allocateDrawBufferActorList() (defined in NameObjListExecutor)NameObjListExecutor
drawOpa(int) (defined in NameObjListExecutor)NameObjListExecutor
drawXlu(int) (defined in NameObjListExecutor)NameObjListExecutor
entryDrawBuffer2D() (defined in NameObjListExecutor)NameObjListExecutor
entryDrawBuffer3D() (defined in NameObjListExecutor)NameObjListExecutor
entryDrawBufferMirror() (defined in NameObjListExecutor)NameObjListExecutor
executeCalcAnim(int) (defined in NameObjListExecutor)NameObjListExecutor
executeDraw(int) (defined in NameObjListExecutor)NameObjListExecutor
executeMovement(int) (defined in NameObjListExecutor)NameObjListExecutor
findLightInfo(LiveActor *, int, int) const (defined in NameObjListExecutor)NameObjListExecutor
incrementCheckCalcAnim(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
incrementCheckDraw(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
incrementCheckMovement(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
init() (defined in NameObjListExecutor)NameObjListExecutor
initCalcAnimList() (defined in SceneNameObjListExecutor)SceneNameObjListExecutorvirtual
initCalcViewAndEntryList() (defined in SceneNameObjListExecutor)SceneNameObjListExecutorvirtual
initDrawList() (defined in SceneNameObjListExecutor)SceneNameObjListExecutorvirtual
initMovementList() (defined in SceneNameObjListExecutor)SceneNameObjListExecutorvirtual
mBufferHolder (defined in NameObjListExecutor)NameObjListExecutor
mCalcAnimList (defined in NameObjListExecutor)NameObjListExecutor
mDrawList (defined in NameObjListExecutor)NameObjListExecutor
mMovementList (defined in NameObjListExecutor)NameObjListExecutor
NameObjListExecutor() (defined in NameObjListExecutor)NameObjListExecutor
registerDrawBuffer(LiveActor *, int) (defined in NameObjListExecutor)NameObjListExecutor
registerPreDrawFunction(const MR::FunctorBase &, int) (defined in NameObjListExecutor)NameObjListExecutor
removeToCalcAnim(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
removeToDraw(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
removeToDrawBuffer(LiveActor *, int, int) (defined in NameObjListExecutor)NameObjListExecutor
removeToMovement(NameObj *, int) (defined in NameObjListExecutor)NameObjListExecutor
SceneNameObjListExecutor() (defined in SceneNameObjListExecutor)SceneNameObjListExecutorinline
~NameObjListExecutor() (defined in NameObjListExecutor)NameObjListExecutorvirtual
~SceneNameObjListExecutor() (defined in SceneNameObjListExecutor)SceneNameObjListExecutorvirtual