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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for SceneNameObjListExecutor, including all inherited members.
| addToCalcAnim(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| addToDraw(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| addToDrawBuffer(LiveActor *, int, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| addToMovement(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| allocateDrawBufferActorList() (defined in NameObjListExecutor) | NameObjListExecutor | |
| drawOpa(int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| drawXlu(int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| entryDrawBuffer2D() (defined in NameObjListExecutor) | NameObjListExecutor | |
| entryDrawBuffer3D() (defined in NameObjListExecutor) | NameObjListExecutor | |
| entryDrawBufferMirror() (defined in NameObjListExecutor) | NameObjListExecutor | |
| executeCalcAnim(int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| executeDraw(int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| executeMovement(int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| findLightInfo(LiveActor *, int, int) const (defined in NameObjListExecutor) | NameObjListExecutor | |
| incrementCheckCalcAnim(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| incrementCheckDraw(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| incrementCheckMovement(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| init() (defined in NameObjListExecutor) | NameObjListExecutor | |
| initCalcAnimList() (defined in SceneNameObjListExecutor) | SceneNameObjListExecutor | virtual |
| initCalcViewAndEntryList() (defined in SceneNameObjListExecutor) | SceneNameObjListExecutor | virtual |
| initDrawList() (defined in SceneNameObjListExecutor) | SceneNameObjListExecutor | virtual |
| initMovementList() (defined in SceneNameObjListExecutor) | SceneNameObjListExecutor | virtual |
| mBufferHolder (defined in NameObjListExecutor) | NameObjListExecutor | |
| mCalcAnimList (defined in NameObjListExecutor) | NameObjListExecutor | |
| mDrawList (defined in NameObjListExecutor) | NameObjListExecutor | |
| mMovementList (defined in NameObjListExecutor) | NameObjListExecutor | |
| NameObjListExecutor() (defined in NameObjListExecutor) | NameObjListExecutor | |
| registerDrawBuffer(LiveActor *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| registerPreDrawFunction(const MR::FunctorBase &, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| removeToCalcAnim(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| removeToDraw(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| removeToDrawBuffer(LiveActor *, int, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| removeToMovement(NameObj *, int) (defined in NameObjListExecutor) | NameObjListExecutor | |
| SceneNameObjListExecutor() (defined in SceneNameObjListExecutor) | SceneNameObjListExecutor | inline |
| ~NameObjListExecutor() (defined in NameObjListExecutor) | NameObjListExecutor | virtual |
| ~SceneNameObjListExecutor() (defined in SceneNameObjListExecutor) | SceneNameObjListExecutor | virtual |