Class that executes NameObjCategoryList instances.
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#include <NameObjListExecutor.hpp>
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| virtual void | initMovementList () |
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| virtual void | initCalcAnimList () |
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| virtual void | initCalcViewAndEntryList () |
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| virtual void | initDrawList () |
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| void | init () |
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| s16 | registerDrawBuffer (LiveActor *, int) |
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| void | allocateDrawBufferActorList () |
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| void | registerPreDrawFunction (const MR::FunctorBase &, int) |
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| void | findLightInfo (LiveActor *, int, int) const |
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| void | incrementCheckMovement (NameObj *, int) |
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| void | incrementCheckCalcAnim (NameObj *, int) |
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| void | incrementCheckDraw (NameObj *, int) |
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| void | addToMovement (NameObj *, int) |
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| void | addToCalcAnim (NameObj *, int) |
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| void | addToDrawBuffer (LiveActor *, int, int) |
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| void | addToDraw (NameObj *, int) |
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| void | removeToMovement (NameObj *, int) |
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| void | removeToCalcAnim (NameObj *, int) |
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| void | removeToDrawBuffer (LiveActor *, int, int) |
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| void | removeToDraw (NameObj *, int) |
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| void | executeMovement (int) |
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| void | executeCalcAnim (int) |
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| void | entryDrawBuffer2D () |
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| void | entryDrawBuffer3D () |
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| void | entryDrawBufferMirror () |
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| void | drawOpa (int) |
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| void | drawXlu (int) |
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| void | executeDraw (int) |
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Class that executes NameObjCategoryList instances.
Definition at line 9 of file NameObjListExecutor.hpp.
◆ NameObjListExecutor()
| NameObjListExecutor::NameObjListExecutor |
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◆ initMovementList()
| void NameObjListExecutor::initMovementList |
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◆ initCalcAnimList()
| void NameObjListExecutor::initCalcAnimList |
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◆ initCalcViewAndEntryList()
| void NameObjListExecutor::initCalcViewAndEntryList |
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◆ initDrawList()
| void NameObjListExecutor::initDrawList |
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◆ init()
| void NameObjListExecutor::init |
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◆ registerDrawBuffer()
| s16 NameObjListExecutor::registerDrawBuffer |
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LiveActor * | pActor, |
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int | a2 ) |
◆ allocateDrawBufferActorList()
| void NameObjListExecutor::allocateDrawBufferActorList |
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◆ registerPreDrawFunction()
| void NameObjListExecutor::registerPreDrawFunction |
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const MR::FunctorBase & | rFunc, |
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int | a2 ) |
◆ findLightInfo()
| void NameObjListExecutor::findLightInfo |
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LiveActor * | pActor, |
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int | a2, |
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int | a3 ) const |
◆ incrementCheckMovement()
| void NameObjListExecutor::incrementCheckMovement |
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NameObj * | pObj, |
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int | category ) |
◆ incrementCheckCalcAnim()
| void NameObjListExecutor::incrementCheckCalcAnim |
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NameObj * | pObj, |
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int | category ) |
◆ incrementCheckDraw()
| void NameObjListExecutor::incrementCheckDraw |
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NameObj * | pObj, |
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int | category ) |
◆ addToMovement()
| void NameObjListExecutor::addToMovement |
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NameObj * | pObj, |
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int | category ) |
◆ addToCalcAnim()
| void NameObjListExecutor::addToCalcAnim |
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NameObj * | pObj, |
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int | category ) |
◆ addToDrawBuffer()
| void NameObjListExecutor::addToDrawBuffer |
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LiveActor * | pActor, |
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int | a2, |
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int | a3 ) |
◆ addToDraw()
| void NameObjListExecutor::addToDraw |
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NameObj * | pObj, |
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int | category ) |
◆ removeToMovement()
| void NameObjListExecutor::removeToMovement |
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NameObj * | pObj, |
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int | category ) |
◆ removeToCalcAnim()
| void NameObjListExecutor::removeToCalcAnim |
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NameObj * | pObj, |
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int | category ) |
◆ removeToDrawBuffer()
| void NameObjListExecutor::removeToDrawBuffer |
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LiveActor * | pActor, |
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int | a2, |
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int | a3 ) |
◆ removeToDraw()
| void NameObjListExecutor::removeToDraw |
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NameObj * | pObj, |
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int | category ) |
◆ executeMovement()
| void NameObjListExecutor::executeMovement |
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int | category | ) |
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◆ executeCalcAnim()
| void NameObjListExecutor::executeCalcAnim |
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int | category | ) |
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◆ entryDrawBuffer2D()
| void NameObjListExecutor::entryDrawBuffer2D |
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◆ entryDrawBuffer3D()
| void NameObjListExecutor::entryDrawBuffer3D |
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◆ entryDrawBufferMirror()
| void NameObjListExecutor::entryDrawBufferMirror |
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◆ drawOpa()
| void NameObjListExecutor::drawOpa |
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int | a1 | ) |
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◆ drawXlu()
| void NameObjListExecutor::drawXlu |
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int | a1 | ) |
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◆ executeDraw()
| void NameObjListExecutor::executeDraw |
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int | category | ) |
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◆ mBufferHolder
◆ mMovementList
◆ mCalcAnimList
◆ mDrawList