3#include "Game/NameObj/NameObjCategoryList.hpp"
4#include "Game/System/DrawBufferHolder.hpp"
14 virtual void initMovementList();
15 virtual void initCalcAnimList();
16 virtual void initCalcViewAndEntryList();
17 virtual void initDrawList();
21 void allocateDrawBufferActorList();
23 void findLightInfo(
LiveActor *,
int,
int)
const;
24 void incrementCheckMovement(
NameObj *,
int);
25 void incrementCheckCalcAnim(
NameObj *,
int);
26 void incrementCheckDraw(
NameObj *,
int);
27 void addToMovement(
NameObj *,
int);
28 void addToCalcAnim(
NameObj *,
int);
29 void addToDrawBuffer(
LiveActor *,
int,
int);
31 void removeToMovement(
NameObj *,
int);
32 void removeToCalcAnim(
NameObj *,
int);
33 void removeToDrawBuffer(
LiveActor *,
int,
int);
34 void removeToDraw(
NameObj *,
int);
35 void executeMovement(
int);
36 void executeCalcAnim(
int);
37 void entryDrawBuffer2D();
38 void entryDrawBuffer3D();
39 void entryDrawBufferMirror();
42 void executeDraw(
int);
The basis of a drawable actor that can contain states (see: Nerve)
Organizes NameObjs by execution category.
The most basic form of an object.
Class that executes NameObjCategoryList instances.