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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| void | init (const JMapInfoIter &) |
| void | initUsingParabolic (const JMapInfoIter &, const TVec3f &) |
| void | setStartPosition (const TVec3f &) |
| void | calcPosition (TVec3f *, f32) const |
| void | calcDirection (TVec3f *, f32, f32) const |
| void | calcInitPose (TVec3f *, TVec3f *, TVec3f *, f32) const |
| f32 | getTotalLength () const |
| void | calcClippingInfo (TVec3f *, f32 *, f32, f32) |
Public Attributes | |
| RailRider * | mRailRider |
| ParabolicPath * | mPath |
| TVec3f | mStartPosition |
| bool | mUsesParabolic |
Definition at line 7 of file SpinDriverShootPath.hpp.
| SpinDriverShootPath::SpinDriverShootPath | ( | ) |
Definition at line 4 of file SpinDriverShootPath.cpp.
| void SpinDriverShootPath::init | ( | const JMapInfoIter & | rIter | ) |
Definition at line 13 of file SpinDriverShootPath.cpp.
| void SpinDriverShootPath::initUsingParabolic | ( | const JMapInfoIter & | rIter, |
| const TVec3f & | rStartingPosition ) |
Definition at line 18 of file SpinDriverShootPath.cpp.
| void SpinDriverShootPath::setStartPosition | ( | const TVec3f & | rStartPos | ) |
Definition at line 29 of file SpinDriverShootPath.cpp.
| void SpinDriverShootPath::calcPosition | ( | TVec3f * | pOutPosition, |
| f32 | a2 ) const |
Definition at line 45 of file SpinDriverShootPath.cpp.
| void SpinDriverShootPath::calcDirection | ( | TVec3f * | pOutDirection, |
| f32 | a2, | ||
| f32 | a3 ) const |
Definition at line 62 of file SpinDriverShootPath.cpp.
| f32 SpinDriverShootPath::getTotalLength | ( | ) | const |
Definition at line 95 of file SpinDriverShootPath.cpp.
| RailRider* SpinDriverShootPath::mRailRider |
Definition at line 20 of file SpinDriverShootPath.hpp.
| ParabolicPath* SpinDriverShootPath::mPath |
Definition at line 21 of file SpinDriverShootPath.hpp.
| TVec3f SpinDriverShootPath::mStartPosition |
Definition at line 22 of file SpinDriverShootPath.hpp.
| bool SpinDriverShootPath::mUsesParabolic |
Definition at line 23 of file SpinDriverShootPath.hpp.