1#include "Game/LiveActor/AllLiveActorGroup.hpp"
2#include "Game/LiveActor/ClippingDirector.hpp"
3#include "Game/Scene/SceneObjHolder.hpp"
5AllLiveActorGroup::AllLiveActorGroup() :
LiveActorGroup(
"AllLiveActorGroup", 0xA00) {
9void AllLiveActorGroup::initActorSystemInfo(
const JMapInfoIter &rIter) {
10 if (mObjectCount <= 0) {
16 if (cnt == mObjectCount) {
20 while (cnt != mObjectCount) {
22 MR::getClippingDirector()->initActorSystemInfo(actor, rIter);
30 return (
AllLiveActorGroup*)MR::getSceneObjHolder()->getObj(SceneObj_AllLiveActorGroup);
33 void startInitLiveActorSystemInfo() {
35 allLiveActorGroup->_18 = allLiveActorGroup->mObjectCount;
38 void initLiveActorSystemInfo(
const JMapInfoIter &rIter) {
40 group->initActorSystemInfo(rIter);
43 void endInitLiveActorSystemInfo() {
44 MR::getSceneObjHolder()->getObj(SceneObj_AllLiveActorGroup);
45 MR::getClippingDirector()->endInitActorSystemInfo();
49AllLiveActorGroup::~AllLiveActorGroup() {
The basis of a drawable actor that can contain states (see: Nerve)